Mathematics education for a new era video games as a medium for learning
by
Devlin, Keith J.
Title
:
Mathematics education for a new era video games as a medium for learning
Author
:
Devlin, Keith J.
ISBN
:
9781439867716
Publication Information
:
Natick, Mass. : A.K. Peters, c2011.
Physical Description
:
xiii, 203 p. : ill.
Contents
:
1. State of play -- 2. Street smarts -- 3. The perfect medium -- 4. Euclid would have taught math this way -- 5. What is 'doing mathematics' anyway? -- 6. Mathematical proficiency : a new focus in mathematics education -- 7. The key features of gaming -- 8. Mathematics education and Gee's 36 video game learning principles -- 9. Developing mathematical proficiency in a video game -- 10. Building a successful math ed video game -- 11. Algebra and beyond -- 12. A new pedagogy.
Subject Term
:
Mathematics -- Study and teaching (Elementary)
Mathematical recreations.
Games in mathematics education.
Video games and children.
Electronic Access
:
Library | Material Type | Item Barcode | Shelf Number | [[missing key: search.ChildField.HOLDING]] | Status |
---|
Online Library | E-Book | 288958-1001 | ONLINE | | Elektronik Kütüphane |