Mathematics education for a new era video games as a medium for learning
by
 
Devlin, Keith J.

Title
Mathematics education for a new era video games as a medium for learning

Author
Devlin, Keith J.

ISBN
9781439867716

Publication Information
Natick, Mass. : A.K. Peters, c2011.

Physical Description
xiii, 203 p. : ill.

Contents
1. State of play -- 2. Street smarts -- 3. The perfect medium -- 4. Euclid would have taught math this way -- 5. What is 'doing mathematics' anyway? -- 6. Mathematical proficiency : a new focus in mathematics education -- 7. The key features of gaming -- 8. Mathematics education and Gee's 36 video game learning principles -- 9. Developing mathematical proficiency in a video game -- 10. Building a successful math ed video game -- 11. Algebra and beyond -- 12. A new pedagogy.

Subject Term
Mathematics -- Study and teaching (Elementary)
 
Mathematical recreations.
 
Games in mathematics education.
 
Video games and children.

Electronic Access
Distributed by publisher. Purchase or institutional license may be required for access.


LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book288958-1001ONLINEElektronik Kütüphane