Graphics shaders theory and practice
by
 
Bailey, Michael (Michael John), 1953-

Title
Graphics shaders theory and practice

Author
Bailey, Michael (Michael John), 1953-

ISBN
9781439867754

Edition
2nd ed.

Publication Information
Boca Raton, Fla. : CRC Press, 2011.

Physical Description
xxviii, 490 p. : ill. (chiefly col.).

Contents
The fixed-function graphics pipeline -- OpenGL shader evolution -- Fundamental shader concepts -- Using glman -- The GLSL shader language -- Lighting -- Vertex shaders -- Fragment shaders and surface appearance -- Surface textures in the fragment shader -- Noise -- Image manipulation with shaders -- Geometry shader concepts and examples -- Tessellation shaders -- The GLSL API -- Using shaders for scientific visualization -- Serious fun.

Abstract
"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a discussion on handling OpenGL's evolution beyond its original built-in functionality, including four new appendices that provide C++ class code to help in this transition. It includes a new chapter on tessellation shaders. It also discusses shaders in multipass rendering and presents new applications including terrain bump mapping, morphing 3D geometry, and wavy glass."-- Provided by publisher.

Title Subject
OpenGL.

Subject Term
Computer graphics.
 
Three-dimensional display systems.

Added Author
Cunningham, Steve.

Electronic Access
Distributed by publisher. Purchase or institutional license may be required for access.


LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book289049-1001ONLINEElektronik Kütüphane