GPU Pro 3 advanced rendering techniques
by
 
Engel, Wolfgang F.

Title
GPU Pro 3 advanced rendering techniques

Author
Engel, Wolfgang F.

ISBN
9781439887943

Publication Information
Boca Raton, Fla. : A K Peters/CRC Press, 2012.

Physical Description
xv, 390 p. : ill. (chiefly col.).

Contents
I. Geometry manipulation -- II. Rendering -- III. Global illumination effects -- IV. Shadows -- V. 3D Engine Design -- VI. GPGPU.

Abstract
"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"-- Provided by publisher.

Subject Term
Rendering (Computer graphics)
 
Graphics processing units -- Programming.
 
Computer graphics.
 
Real-time data processing.

Added Author
Engel, Wolfgang F.

Electronic Access
Distributed by publisher. Purchase or institutional license may be required for access.


LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book289923-1001ONLINEElektronik Kütüphane