Transforming Learning and IT Management through Gamification
by
 
Prakash, Edmond C. author.

Title
Transforming Learning and IT Management through Gamification

Author
Prakash, Edmond C. author.

ISBN
9783319186993

Edition
1st ed. 2015.

Physical Description
XIII, 119 p. 24 illus., 22 illus. in color. online resource.

Series
International Series on Computer, Entertainment and Media Technology,

Contents
Introduction -- Issues faced by IT Managers, Educators and Policy Makers -- Introduction to Gamification -- Introduction to Gamification in Enterprises -- Gamification in Informal Education environments: A Case Study -- Gamification in Enterprise: A Case Study -- How gamification helps Managers -- Implementing a gamification solution.

Added Author
Rao, Madhusudan.

Added Corporate Author
SpringerLink (Online service)

Electronic Access
https://doi.org/10.1007/978-3-319-18699-3


LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book518739-1001ONLINEElektronik Kütüphane