Software Engineering for Games in Serious Contexts Theories, Methods, Tools, and Experiences
by
 
Cooper, Kendra M. L. editor.

Title
Software Engineering for Games in Serious Contexts Theories, Methods, Tools, and Experiences

Author
Cooper, Kendra M. L. editor.

ISBN
9783031333385

Edition
1st ed. 2023.

Physical Description
XIII, 300 p. 86 illus., 68 illus. in color. online resource.

Contents
- 1. Introduction to Software Engineering for Games in Serious Contexts -- Part I Topics on the Design, Maintenance, Adaptation, and Evaluation of Gameful Systems -- 2. User Experience Evaluation Methods for Games in Serious Contexts -- 3. Software Engineering for Dynamic Game Adaptation in Educational Games -- 4. Performance on Software Architecture Design to Serious Games for Mobile Devices -- 5. ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment -- 6. Engineering Adaptive Serious Games Using Machine Learning -- Part II Topics on Experiences with Gameful Systems -- 7. Future Directions in Games for Serious Contexts: A Conversation About Transferability -- 8. Code-Venture: A Mobile Serious Game for Introductory Programming -- 9. Using Active Learning to Teach Software Engineering in Game Design Courses -- 10. A Framework for the Gamification of GUI Testing -- 11. Applying Leaderboards for Quality Improvement in Software Development Projects -- 12. Designing a Serious Game for Cybersecurity Education -- 13. Grand Challenges in Software Engineering for Games in Serious Contexts.

Added Author
Cooper, Kendra M. L.
 
Bucchiarone, Antonio.

Added Corporate Author
SpringerLink (Online service)

Electronic Access
https://doi.org/10.1007/978-3-031-33338-5


LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book520632-1001XX(520632.1)Elektronik Kütüphane