Computers and Games International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers
by
 
Browne, Cameron. editor.

Title
Computers and Games International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers

Author
Browne, Cameron. editor.

ISBN
9783031340178

Edition
1st ed. 2023.

Physical Description
XII, 191 p. 60 illus., 35 illus. in color. online resource.

Series
Lecture Notes in Computer Science, 13865

Contents
Classic Games: FairKalah: Towards Fair Mancala Play -- Improving Search in Go Using Bounded Static Safety -- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting -- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player -- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search -- Oware is Strongly Solved -- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere? -- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards -- Batch Monte Carlo Tree Search -- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection -- Procedural Generation of Rush Hour Levels.

Added Author
Browne, Cameron.
 
Kishimoto, Akihiro.
 
Schaeffer, Jonathan.

Added Corporate Author
SpringerLink (Online service)

Electronic Access
https://doi.org/10.1007/978-3-031-34017-8


LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book520871-1001ONLINEElektronik Kütüphane