Assessing the Quality of Experience of Cloud Gaming Services
by
 
Schmidt, Steven. author.

Title
Assessing the Quality of Experience of Cloud Gaming Services

Author
Schmidt, Steven. author.

ISBN
9783031060113

Edition
1st ed. 2023.

Physical Description
XV, 221 p. 54 illus., 47 illus. in color. online resource.

Series
T-Labs Series in Telecommunication Services,

Contents
Introduction -- Quality Factors and Feature Space of Cloud Gaming Services -- Methods for Assessing Gaming QoE -- Passive Video Quality Assessment Using Lab and Remote Testing -- Interactive Assessment of Gaming QoE Using Crowdsourcing -- Development of the Gaming Input Quality Scale (GIPS) -- Impact and Classification of the Game Content -- Empirical Investigation of the Cloud Gaming Taxonomy -- Conclusion and Outlook.

Subject Term
Telecommunication.
 
User interfaces (Computer systems).
 
Human-computer interaction.
 
Computer games -- Programming.
 
Computational intelligence.
 
Communications Engineering, Networks.
 
User Interfaces and Human Computer Interaction.
 
Game Development.

Added Corporate Author
SpringerLink (Online service)

Electronic Access
https://doi.org/10.1007/978-3-031-06011-3


LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book528181-1001ONLINEElektronik Kütüphane