Assessing the Quality of Experience of Cloud Gaming Services
by
Schmidt, Steven. author.
Title
:
Assessing the Quality of Experience of Cloud Gaming Services
Author
:
Schmidt, Steven. author.
ISBN
:
9783031060113
Edition
:
1st ed. 2023.
Physical Description
:
XV, 221 p. 54 illus., 47 illus. in color. online resource.
Series
:
T-Labs Series in Telecommunication Services,
Contents
:
Introduction -- Quality Factors and Feature Space of Cloud Gaming Services -- Methods for Assessing Gaming QoE -- Passive Video Quality Assessment Using Lab and Remote Testing -- Interactive Assessment of Gaming QoE Using Crowdsourcing -- Development of the Gaming Input Quality Scale (GIPS) -- Impact and Classification of the Game Content -- Empirical Investigation of the Cloud Gaming Taxonomy -- Conclusion and Outlook.
Subject Term
:
Telecommunication.
User interfaces (Computer systems).
Human-computer interaction.
Computer games -- Programming.
Computational intelligence.
Communications Engineering, Networks.
User Interfaces and Human Computer Interaction.
Game Development.
Added Corporate Author
:
SpringerLink (Online service)
Electronic Access
:
| Library | Material Type | Item Barcode | Shelf Number | [[missing key: search.ChildField.HOLDING]] | Status |
|---|
| Online Library | E-Book | 528181-1001 | ONLINE | | Elektronik Kütüphane |