Smart Learning Ecosystems as Engines of the Green and Digital Transition Proceedings of the 8th Conference on Smart Learning Ecosystems and Regional Development
by
 
Dascalu, Mihai. editor.

Title
Smart Learning Ecosystems as Engines of the Green and Digital Transition Proceedings of the 8th Conference on Smart Learning Ecosystems and Regional Development

Author
Dascalu, Mihai. editor.

ISBN
9789819955404

Edition
1st ed. 2023.

Physical Description
X, 278 p. 50 illus., 47 illus. in color. online resource.

Series
Advances in Sustainability Science and Technology,

Contents
Part I: Fostering Intelligent Education and Smart Cities -- Academic Staff Perceptions and Attitudes Towards Learning Analytics -- Enhancing Load Evaluation in Intelligent Tutoring Systems through Velocity-Based Training -- Intelligent Tutoring System and Learning: Complexity and Resilience -- How Cities Can Learn: Key Concepts, the Role of ICT, and Research Gaps -- Smart Cities and Smart Regions Roadmap -- Part II: Telepresence Technology in Education -- TelePresence - Social Justice for the Online "Other"? -- HoloLearn: Towards a hologram-mediated hybrid education -- Using telepresence robots for remote participation in technical subjects in higher education -- Part III: Digital Transformation in Education -- The Transformation of Art Teaching Process: A Qualitative Study of Digital Mediated Teaching -- Digital Turn in Social Work Education and Practice -- Sustainable digital transition with students' experience and smartphones at D. Maria II school cluster -- An Evaluation of Participatory Videoas Teaching Digital Storytelling against Climate-driven Inequalities -- Part IV: Exploring Game-Based Learning and Gamification in Education -- Implementation of Minecraft in Education to Introduce Sustainable Development Goals: Approaching Renewable Energy through Game-based Learning -- A Systematic Mapping Review of Research Concerning the Use of Games in Teacher Training -- Unplugging Math: Integrating Computational Thinking into Mathematics Education Through Poly-Universe -- Design of an Adaptive Hybrid Gamification Teaching Method and Its Practice in Computer Science and Animation Teaching.

Subject Term
Computational intelligence.
 
Science -- Social aspects.
 
Big data.
 
Artificial intelligence.
 
Science and Technology Studies.

Added Author
Dascalu, Mihai.
 
Mealha, Óscar.
 
Virkus, Sirje.

Added Corporate Author
SpringerLink (Online service)

Electronic Access
https://doi.org/10.1007/978-981-99-5540-4


LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book528457-1001ONLINEElektronik Kütüphane