Real-Time Visual Effects for Game Programming
by
 
Kim, Chang-Hun. author.

Title
Real-Time Visual Effects for Game Programming

Author
Kim, Chang-Hun. author.

ISBN
9789812874870

Edition
1st ed. 2015.

Physical Description
XII, 227 p. 166 illus., 85 illus. in color. online resource.

Series
Gaming Media and Social Effects,

Contents
Basic Concepts of Visual Effects -- Water and Bubbles -- Smoke -- Fire and Ice -- Fluid Interaction -- Real-Time Visual Effects Programming.

Subject Term
Computational intelligence.
 
Computer programming.
 
Information visualization.
 
Mathematical physics.
 
Programming Techniques.
 
Data and Information Visualization.
 
Mathematical Methods in Physics.

Added Author
Kim, Sun-Jeong.
 
Kim, Soo-Kyun.
 
Kang, Shin-Jin.

Added Corporate Author
SpringerLink (Online service)

Electronic Access
https://doi.org/10.1007/978-981-287-487-0


LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book530047-1001ONLINEElektronik Kütüphane