Real-time volume graphics
by
Engel, Klaus, 1969-
Title
:
Real-time volume graphics
Author
:
Engel, Klaus, 1969-
ISBN
:
9780429064326
Physical Description
:
1 online resource (xvii, 497 pages)
Contents
:
1. Theoretical background and basic approaches -- 2. GPU programming -- 3. Basic GPU-based volume rendering -- 4. Transfer functions -- 5. Local volume illumination -- 6. Global volume illumination -- 7. GPU-based ray casting -- 8. Improving performance -- 9. Improving image quality -- 10. Transfer functions reloaded -- 11. Game developer's guide to volume graphics -- 12. Volume modeling -- 13. Volume deformation and animation -- 14. Non-photorealistic and illustrative techniques -- 15. Volume clipping -- 16. Segmented volume data -- 17. Large volume data.
Subject Term
:
Computer graphics.
Three-dimensional display systems.
Added Author
:
Engel, Klaus, 1969-
Electronic Access
:
| Library | Material Type | Item Barcode | Shelf Number | [[missing key: search.ChildField.HOLDING]] | Status |
|---|
| Online Library | E-Book | 539601-1001 | T385 .R43414 2006 | | CRC E-Books |