3D math primer for graphics and game development
by
 
Dunn, Fletcher., author.

Title
3D math primer for graphics and game development

Author
Dunn, Fletcher., author.

ISBN
9781439869819

Edition
Second edition.

Physical Description
1 online resource (xxi, 824 pages)

General Note
An A.K. Peters book.

Contents
1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.

Abstract
This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves-- Provided by publisher.

Subject Term
Computer graphics.
 
Computer science -- Mathematics.
 
Computer games -- Programming.

Added Author
Parberry, Ian.

Electronic Access
Click here to view.


LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book541206-1001T385 .D875 2011CRC E-Books