Game engine architecture
by
 
Gregory, Jason, 1970, author.

Title
Game engine architecture

Author
Gregory, Jason, 1970, author.

ISBN
9781466560062

Edition
Second edition.

Physical Description
1 online resource (xxvi, 1014 pages)

Contents
1. Foundations -- 2. Low-level engine systems -- 3. Graphics, motion and sound -- 4. Gameplay -- 5. Conclusion.

Abstract
A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio-- Provided by publisher.

Subject Term
Computer games -- Programming -- Computer programs.
 
Software architecture.
 
Computer games -- Design.

Electronic Access
Click here to view.


LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book544439-1001QA76.76 .C672 G77 2014CRC E-Books