The uncanny valley in games and animation
by
 
Tinwell, Angela, author.

Title
The uncanny valley in games and animation

Author
Tinwell, Angela, author.

ISBN
9780429102349

Physical Description
1 online resource

Contents
chapter 1. The uncanny valley -- chapter 2. Previous investigation into the uncanny valley -- chapter 3. Survival horror characters and the uncanny -- chapter 4. Uncanny facial expression of emotion -- chapter 5. Applying psychological plausibility to the uncanny valley -- chapter 6. The mind's mirror and the uncanny -- chapter 7. Attachment theory and threat to self-concept (ego) -- chapter 8. Will we ever overcome the uncanny valley?

Abstract
This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the uncanny and its implications for computer-graphics animation. -- Provided by publisher.

Subject Term
Computer animation.
 
Computer graphics.
 
Computer games -- Design.
 
Computer games -- Social aspects.
 
Human engineering.
 
Human mechanics -- Computer simulation.
 
Human body -- Computer simulation.

Electronic Access
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LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book544747-1001TR897.7 .T597 2015CRC E-Books