The uncanny valley in games and animation
by
Tinwell, Angela, author.
Title
:
The uncanny valley in games and animation
Author
:
Tinwell, Angela, author.
ISBN
:
9780429102349
Physical Description
:
1 online resource
Contents
:
chapter 1. The uncanny valley -- chapter 2. Previous investigation into the uncanny valley -- chapter 3. Survival horror characters and the uncanny -- chapter 4. Uncanny facial expression of emotion -- chapter 5. Applying psychological plausibility to the uncanny valley -- chapter 6. The mind's mirror and the uncanny -- chapter 7. Attachment theory and threat to self-concept (ego) -- chapter 8. Will we ever overcome the uncanny valley?
Abstract
:
This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the uncanny and its implications for computer-graphics animation. -- Provided by publisher.
Subject Term
:
Computer animation.
Computer graphics.
Computer games -- Design.
Computer games -- Social aspects.
Human engineering.
Human mechanics -- Computer simulation.
Human body -- Computer simulation.
Electronic Access
:
| Library | Material Type | Item Barcode | Shelf Number | [[missing key: search.ChildField.HOLDING]] | Status |
|---|
| Online Library | E-Book | 544747-1001 | TR897.7 .T597 2015 | | CRC E-Books |