iOS Game Development
by
 
Lucka, Thomas, author.

Title
iOS Game Development

Author
Lucka, Thomas, author.

Edition
1st edition.

Physical Description
1 online resource (394 pages)

Abstract
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.

Title Subject
iOS (Electronic resource)

Subject Term
Computer games -- Programming.
 
iPhone (Smartphone) -- Programming.

Added Corporate Author
Safari, an O'Reilly Media Company.

Electronic Access
Taylor & Francis https://www.taylorfrancis.com/books/9780429187391
 
OCLC metadata license agreement http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf


LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book545176-1001QA76.76 .C672CRC E-Books