An architectural approach to level design
by
 
Totten, Christopher W., author.

Title
An architectural approach to level design

Author
Totten, Christopher W., author.

ISBN
9781466585423

Physical Description
1 online resource

General Note
An AK Peters book.

Contents
chapter 1. A brief history of architecture and level design -- chapter 2. Tools and techniques for level design -- chapter 3. Basic gamespaces -- chapter 4. Teaching in levels through visual communication -- chapter 5. Introducing emotional level design through survival instincts -- chapter 6. Enticing players with reward spaces -- chapter 7. Storytelling in gamespace -- chapter 8. Possibility spaces and worldbuilding -- chapter 9. Influencing social interaction with level design -- chapter 10. Enhancing level design with music and sounds -- chapter 11. Real-world adaptive level design.

Abstract
This book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. This involves elements of spatial psychology, human survival instincts, visual communication, and spatial storytelling, among others. Topics are discussed in a non-software specific context so readers using different types of programs can utilize the content. The book includes an overview of real-world tools and techniques that level designers will find useful in crafting their interactive worlds. -- Provided by publisher.

Subject Term
Level design (Computer science)
 
Software architecture.

Electronic Access
Click here to view.


LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book545506-1001QA76.76 .C672 T679 2014CRC E-Books