GPU Pro[superscript 2] : advanced rendering techniques
by
 
Engel, Wolfgang F.

Title
GPU Pro[superscript 2] : advanced rendering techniques

Author
Engel, Wolfgang F.

ISBN
9780429108488
 
9781466547032

Physical Description
1 online resource (xvii, 480 pages)

Contents
1. Geometry manipulation / Wolfgang Engel, editor -- 2. Rendering / Christopher Oat, editor -- 3. Global illumination effects / Carsten Dachsbacher, editor -- 4. Shadows / Wolfgang Engel, editor -- 5. Handheld devices / Kristof Beets, editor -- 6. 3D engine design / Wessam Bahnassi, editor -- 7. GPGPU / Sebastien St-Laurent, editor.

Abstract
This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU -- Provided by publisher.

Subject Term
Rendering (Computer graphics)
 
Computer graphics.
 
Graphics processing units -- Programming.
 
Real-time data processing.

Added Author
Engel, Wolfgang F.

Electronic Access
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LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book546786-1001T385 .G6885 2011CRC E-Books