3ds Max Basics for Modeling Video Game Assets. Volume 2, Model, Rig and Animate Characters for Export to Unity or Other Game Engines
by
Culbertson, William, author.
Title
:
3ds Max Basics for Modeling Video Game Assets. Volume 2, Model, Rig and Animate Characters for Export to Unity or Other Game Engines
Author
:
Culbertson, William, author.
ISBN
:
9781000348606
9781003147961
9781000348705
9781000348651
Edition
:
First edition.
Physical Description
:
1 online resource (xiv, 468 pages)
General Note
:
Saving the Idle Clip.
Title Subject
:
3ds max (Computer file)
Subject Term
:
Three-dimensional display systems.
Computer games -- Programming.
Computer-aided design.
Computer animation -- Computer programs.
COMPUTERS / Computer Graphics / General
COMPUTERS / General
Electronic Access
:
| Library | Material Type | Item Barcode | Shelf Number | [[missing key: search.ChildField.HOLDING]] | Status |
|---|
| Online Library | E-Book | 587587-1001 | TR897.72 .A14 C85 2021 | | Taylor Fransic E-Kitap Koleksiyonu |