3ds Max Basics for Modeling Video Game Assets. Volume 2, Model, Rig and Animate Characters for Export to Unity or Other Game Engines
by
 
Culbertson, William, author.

Title
3ds Max Basics for Modeling Video Game Assets. Volume 2, Model, Rig and Animate Characters for Export to Unity or Other Game Engines

Author
Culbertson, William, author.

ISBN
9781000348606
 
9781003147961
 
9781000348705
 
9781000348651

Edition
First edition.

Physical Description
1 online resource (xiv, 468 pages)

General Note
Saving the Idle Clip.

Title Subject
3ds max (Computer file)

Subject Term
Three-dimensional display systems.
 
Computer games -- Programming.
 
Computer-aided design.
 
Computer animation -- Computer programs.
 
COMPUTERS / Computer Graphics / General
 
COMPUTERS / General

Electronic Access
Taylor & Francis https://www.taylorfrancis.com/books/9781003147961
 
OCLC metadata license agreement http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf


LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book587587-1001TR897.72 .A14 C85 2021Taylor Fransic E-Kitap Koleksiyonu