Introduction to game programming using Processing : for designers, artists, players, non-tech people and everybody else
by
 
Cermak-Sassenrath, Daniel, author.

Title
Introduction to game programming using Processing : for designers, artists, players, non-tech people and everybody else

Author
Cermak-Sassenrath, Daniel, author.

ISBN
9781003345916
 
9781040021842
 
9781040021835

Edition
First edition.

Physical Description
1 online resource (xxii, 326 pages).

Subject Term
Video games -- Programming.
 
Processing (Computer program language)
 
COMPUTERS / Computer Graphics / Game Programming & Design
 
GAMES / Video & Electronic

Electronic Access
Taylor & Francis https://www.taylorfrancis.com/books/9781003345916
 
OCLC metadata license agreement http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf


LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book588888-1001QA76.76 .C672Taylor Fransic E-Kitap Koleksiyonu