Emotion in Games Theory and Praxis
by
 
Karpouzis, Kostas. editor.

Title
Emotion in Games Theory and Praxis

Author
Karpouzis, Kostas. editor.

ISBN
9783319413167

Edition
1st ed. 2016.

Physical Description
XV, 338 p. 43 illus., 32 illus. in color. online resource.

Series
Socio-Affective Computing, 4

Abstract
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the field of affective computing, and artificial intelligence. .

Subject Term
Neurosciences.
 
User interfaces (Computer systems).
 
Human-computer interaction.
 
Educational technology.
 
Artificial intelligence.
 
Social sciences -- Data processing.
 
Education -- Data processing.
 
Neuroscience.
 
User Interfaces and Human Computer Interaction.
 
Digital Education and Educational Technology.
 
Computer Application in Social and Behavioral Sciences.
 
Computers and Education.

Added Author
Karpouzis, Kostas.
 
Yannakakis, Georgios N.

Added Corporate Author
SpringerLink (Online service)

Electronic Access
https://doi.org/10.1007/978-3-319-41316-7


LibraryMaterial TypeItem BarcodeShelf Number[[missing key: search.ChildField.HOLDING]]Status
Online LibraryE-Book617247-1001ONLINESpringer E-Kitap Koleksiyonu