Emotion in Games Theory and Praxis
by
Karpouzis, Kostas. editor.
Title
:
Emotion in Games Theory and Praxis
Author
:
Karpouzis, Kostas. editor.
ISBN
:
9783319413167
Edition
:
1st ed. 2016.
Physical Description
:
XV, 338 p. 43 illus., 32 illus. in color. online resource.
Series
:
Socio-Affective Computing, 4
Abstract
:
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the field of affective computing, and artificial intelligence. .
Subject Term
:
Neurosciences.
User interfaces (Computer systems).
Human-computer interaction.
Educational technology.
Artificial intelligence.
Social sciences -- Data processing.
Education -- Data processing.
Neuroscience.
User Interfaces and Human Computer Interaction.
Digital Education and Educational Technology.
Computer Application in Social and Behavioral Sciences.
Computers and Education.
Added Author
:
Karpouzis, Kostas.
Yannakakis, Georgios N.
Added Corporate Author
:
SpringerLink (Online service)
Electronic Access
:
| Library | Material Type | Item Barcode | Shelf Number | [[missing key: search.ChildField.HOLDING]] | Status |
|---|
| Online Library | E-Book | 617247-1001 | ONLINE | | Springer E-Kitap Koleksiyonu |