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Cover image for Computers and Games International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers
Title:
Computers and Games International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers
Author:
Browne, Cameron. editor.
ISBN:
9783031340178
Edition:
1st ed. 2023.
Physical Description:
XII, 191 p. 60 illus., 35 illus. in color. online resource.
Series:
Lecture Notes in Computer Science, 13865
Contents:
Classic Games: FairKalah: Towards Fair Mancala Play -- Improving Search in Go Using Bounded Static Safety -- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting -- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player -- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search -- Oware is Strongly Solved -- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere? -- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards -- Batch Monte Carlo Tree Search -- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection -- Procedural Generation of Rush Hour Levels.
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