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Cover image for Realistic Image Synthesis Using Photon Mapping
Title:
Realistic Image Synthesis Using Photon Mapping
Author:
Jensen, Henrik Wann, author.
ISBN:
9780429294907
Edition:
First edition.
Physical Description:
1 online resource (208 pages)
Contents:
IntroductionRealistic Image SynthesisGlobal IlluminationOverview of This BookFundamentals of Global IlluminationThe Nature of LightLighting TerminologyLight EmissionLight ScatteringThe Rendering EquationLight Transport NotationMonte Carlo Ray TracingClassic Ray TracingPath TracingBidirectional Path TracingMetropolis Light TransportThe Photon-Mapping ConceptMotivationDeveloping the ModelOverviewPhoton TracingPhoton EmissionPhoton ScatteringPhoton StoringThe Photon Map Data StructureThe Data StructurePhoton RepresentationThe Balanced Kd-TreeLocating the Nearest Photons EfficientlyThe Radiance EstimateDensity EstimationDerivationAlgorithmFilteringPhoton GatheringVisualizing the Photon MapRendering CausticsRendering Color BleedingFast ApproximationsCaustics ExamplesA Practical Two-Pass AlgorithmOverviewSolving the Rendering EquationPass 1: Photon TracingPass 2: RenderingExamplesParticipating MediaLight Scattering in Participating MediaThe Volume Rendering EquationThe Phase FunctionRay MarchingPhoton TracingThe Volume Radiance EstimateRendering Participating MediaSubsurface ScatteringExamplesOptimization StrategiesIrradiance CachingImportance SamplingVisual ImportanceEfficient Stratification of PhotonsFaster Shadows with Shadow PhotonsPrecomputed IrradianceParallel ComputationsBasic Monte Carlo IntegrationThe Sample Mean MethodVariance-Reduction TechniquesA Photon Map Implementation in C++A Cognac Glass Model.
Abstract:
Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke) This book is a practical guide to photon mapping; it provides the theory andpractical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.
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