Title:
Real-time rendering
Author:
Ml̲ler, Tomas, 1971-
ISBN:
9781439865293
Edition:
3rd ed.
Publication Information:
Wellesley, Mass. : A.K. Peters, c2008.
Physical Description:
xviii, 1027 p. : ill. (some col.).
Contents:
1. Introduction -- 2. The graphics rendering pipeline -- 3. The graphics processing unit -- 4. Transforms -- 5. Visual appearance -- 6. Texturing -- 7. Advanced shading -- 8. Area and environmental lighting -- 9. Global illumination -- 10. Image-based effects -- 11. Non-photorealistic rendering -- 12. Polygonal techniques -- 13. Curves and curved surfaces -- 14. Acceleration algorithms -- 15. Pipeline optimization -- 16. Intersection test methods -- 17. Collision detection -- 18. Graphics hardware -- 19. The future.
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