
Title:
GPU Pro 3 : advanced rendering techniques
Author:
Engel, Wolfgang F.
ISBN:
9780429111174
Physical Description:
1 online resource (xv, 390 pages)
Contents:
I. Geometry manipulation -- II. Rendering -- III. Global illumination effects -- IV. Shadows -- V. 3D Engine Design -- VI. GPGPU.
Abstract:
This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms-- Provided by publisher.
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Electronic Access:
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Library | Material Type | Item Barcode | Shelf Number | Status | Item Holds |
|---|---|---|---|---|---|
Searching... | E-Book | 538801-1001 | T385 .G6886 2011 | Searching... | Searching... |
