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Cover image for GPU Pro 4 : advanced rendering techniques
Title:
GPU Pro 4 : advanced rendering techniques
Author:
Engel, Wolfgang.
ISBN:
9780429165177
Physical Description:
1 online resource (xv, 366 pages)
General Note:
An A K Peters Book.
Contents:
1. Geometry manipulation / Wolfgang Engel -- 2. Rendering / Christopher Oat and Carsten Dachsbacher -- 3. Image space / Michal Valient -- 4. Shadows / Wolfgang Engel -- 5. Game engine design / Wessam Bahnassi -- 6. GPGPU / Sebastien St-Laurent.
Abstract:
With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples-- Provided by publisher.
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E-Book 546126-1001 T385 .G6887 2013
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