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Gahan, Andrew.
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Cazenave, Tristan. editor. (orcid)0000-0003-4669-9374
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
Evren, M. Boran.
(1)
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(1)
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(1)
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(1)
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(1)
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(1)
Fidaner, Işık Barış.
(1)
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(1)
Fossheim, Hallvard. editor.
(1)
Fred, Ana. editor.
(1)
Fromme, Johannes. editor.
(1)
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(1)
Gale Group.
(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
González-González, Carina S. editor.
(1)
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(1)
Grand, Joe.
(1)
Gregorius, Dirk.
(1)
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(1)
Griffith, Christopher.
(1)
Gómez-Martín, Marco Antonio. editor.
(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
Herz, J. C. (Jessie Cameron), 1971-
(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
IGI Global.
(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
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(1)
Misra, Rupananda, 1966- author.
(1)
Mitchell, Briar Lee.
(1)
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(1)
Montfort, Nick.
(1)
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(1)
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(1)
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(1)
Murray, Jeff.
(1)
Muñoz-Merino, Pedro J. editor.
(1)
Myers, David, 1953-
(1)
NVIDIA Corporation.
(1)
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(1)
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(1)
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(1)
Narman, Aysan Ethem.
(1)
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(1)
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(1)
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(1)
O'Donoghue, John. editor.
(1)
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(1)
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(1)
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Computer games -- Programming.
(75)
Computer games -- Design.
(42)
Computer graphics.
(27)
Video games -- Design.
(15)
Computer games -- Social aspects.
(14)
Artificial intelligence.
(12)
Computer animation.
(11)
Computer science.
(11)
Computer games.
(8)
Computer games—Programming.
(8)
Three-dimensional display systems.
(8)
Video games -- Social aspects.
(6)
Video games.
(6)
Bilgisayar oyunları -- Programlama.
(5)
Computer games -- Psychological aspects.
(5)
Unity (Electronic resource)
(5)
3ds max (Computer file)
(4)
Bilgisayar oyunları -- Tasarım.
(4)
Computer vision.
(4)
Educational games.
(4)
Electronic books.
(4)
Engineering.
(4)
BİLGİSAYAR OYUNLARI -- PROGRAMLAMA.
(3)
Computational complexity.
(3)
Computer games -- History.
(3)
Computer software -- Development.
(3)
Computer software.
(3)
Flash (Computer file)
(3)
Human-computer interaction.
(3)
Maya (Computer file)
(3)
Physics -- Data processing.
(3)
User interfaces (Computer systems).
(3)
Video games -- History.
(3)
Video games -- Psychological aspects.
(3)
Adobe Photoshop.
(2)
Automobiles -- Design and construction -- Data processing.
(2)
Bilgisayar oyunları -- Psikolojik yönleri.
(2)
Bilgisayar oyunları -- Sosyal yönler.
(2)
Bilgisayar oyunları -- Türkiye.
(2)
BİLGİSAYAR GRAFİKLERİ.
(2)
Computer Communication Networks.
(2)
Computer games -- Turkey.
(2)
Computer science -- Mathematics.
(2)
Computer war games.
(2)
Computers.
(2)
Education -- Computer network resources.
(2)
Education—Data processing.
(2)
Electronic data processing -- Distributed processing.
(2)
Electronic data processing.
(2)
Engineering mathematics.
(2)
Interactive multimedia -- Social aspects.
(2)
Personal computers.
(2)
Play -- Social aspects.
(2)
Python (Computer program language)
(2)
Software engineering.
(2)
Three-dimensional imaging.
(2)
Wireless communication systems.
(2)
iPhone (Smartphone) -- Programming.
(2)
Adaptive learning interfaces
(1)
Algorithms.
(1)
Alltagsbewusstsein
(1)
Alltagsbewusstsein.
(1)
American literature -- Fiction.
(1)
Amerikan Edebiyatı -- Roman.
(1)
Art -- Technique.
(1)
Atari 2600 (Video game console)
(1)
Audio-visual education -- Handbooks, manuals, etc.
(1)
Autonomous robots
(1)
Autonomous robots.
(1)
Bilgisayar Oyunları -- Programlama.
(1)
Bilgisayar Oyunları -- Toplumsal yönleri -- Kongreler.
(1)
Bilgisayar oyunları -- Programlama
(1)
Bilgisayar oyunları -- Roman.
(1)
Bilgisayar oyunları -- Sosyal yönleri.
(1)
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(1)
Bilgisayar oyunları -- Toplumsal yönleri..
(1)
Bilgisayar oyunları -- Veri işleme.
(1)
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(1)
Bilgisayar oyunları.
(1)
Bilgisayat grafikleri.
(1)
Bilişim teknolojisi -- Toplumsal yönleri.
(1)
BİLGİSAYAR GRAFİKLERİ -- TEKNİK.
(1)
C# (Computer program language)
(1)
C++ (BİLGİSAYAR PROGRAMLAMA DİLİ)
(1)
C++ (Computer program language)
(1)
COMPUTERS / Programming / Games.
(1)
Cameras -- Automatic control.
(1)
Cognitive learning.
(1)
Computer Animation.
(1)
Computer adventure games.
(1)
Computer algorithms.
(1)
Computer animation -- Mathematics.
(1)
Computer flight games.
(1)
Computer games -- Programming
(1)
Computer games -- Authorship.
(1)
Computer games -- Data processing.
(1)
Computer games -- Design -- Social aspects.
(1)
Computer games -- Economic aspects.
(1)
Computer games -- Fiction.
(1)
Computer games -- Social aspects -- Congresses.
(1)
Computer games -- Social aspects -- Pacific Area.
(1)
Computer games -- Software.
(1)
Computer graphics -- Technique.
(1)
Computer hackers.
(1)
Computer network architectures.
(1)
Computer programmers -- Interviews.
(1)
Computer programming.
(1)
Computer software developers.
(1)
Computer supported collaborative learning
(1)
Computer-assisted instruction -- Handbooks, manuals, etc.
(1)
Computer-assisted instruction.
(1)
Computerspiel
(1)
Computerspiel.
(1)
Consciousness.
(1)
Cross-platform software development.
(1)
Data structures (Computer science).
(1)
Datentechnik
(1)
Datentechnik.
(1)
Decision making.
(1)
Differential games.
(1)
Digital computer simulation.
(1)
Digital games -- Computer games.
(1)
Digital games.
(1)
Digital media -- Social aspects.
(1)
Digital media.
(1)
Dijital oyunlar -- Bilgisayar oyunları.
(1)
Dijital oyunlar.
(1)
Discourse analysis -- Psychological aspects.
(1)
Drill and minor tactics -- Computer simulation.
(1)
Drill and minor tactics -- Computer-assisted instruction.
(1)
Economics, Mathematical.
(1)
Education -- Computer-assisted instruction -- United States.
(1)
Education -- Software.
(1)
Education, Higher -- Computer-assisted instruction.
(1)
Education, Higher -- Effect of technological innovations on.
(1)
Education, Higher -- Social aspects.
(1)
Education.
(1)
Educational computer games
(1)
Electronic games -- General works.
(1)
Electronic games -- History.
(1)
Electronic games -- Psychological aspects.
(1)
Electronic games -- Social aspects.
(1)
Elektronik oyunlar -- Genel çalışmalar.
(1)
Elektronik oyunlar -- Psikolojik yönleri.
(1)
Elektronik oyunlar -- Sosyal yönleri.
(1)
Fantasy games -- History.
(1)
Game theory.
(1)
Genç erkek çocuklar -- Roman.
(1)
Genç kızlar -- Roman.
(1)
Geometry, algebraic.
(1)
Görsel algı.
(1)
Görsel iletişim.
(1)
Human body -- Computer simulation.
(1)
Human engineering.
(1)
Human mechanics -- Computer simulation.
(1)
Humanities—Digital libraries.
(1)
IOS (Electronic resource)
(1)
Identity (Psychology) and mass media.
(1)
Image processing.
(1)
Immersive learning
(1)
Information systems.
(1)
Information technology -- Social aspects.
(1)
Interactive multimedia -- Handbooks, manuals, etc.
(1)
Interactive multimedia.
(1)
Internet games.
(1)
Java (Bilgisayar program dili)
(1)
Java (Computer program language)
(1)
Java (Computer program language).
(1)
Kimlik (Psikoloji) ve kitle iletişim araçları.
(1)
Kitle iletişim araçları.
(1)
Korea (South) -- Social aspects.
(1)
Learning, Psychology of.
(1)
Learning-gaming systems
(1)
Level design (Computer science)
(1)
MATLAB.
(1)
Machine learning.
(1)
Mass media.
(1)
Mathematics.
(1)
Military education.
(1)
Military maneuvers -- Computer simulation.
(1)
Military maneuvers -- Computer-assisted instruction.
(1)
Minorities -- Education -- United States.
(1)
Mobil robotlar.
(1)
Mobile games.
(1)
Mobile learning and ubiquitous learning
(1)
Mobile robots
(1)
Mobile robots.
(1)
Motivation in education -- United States.
(1)
Multimedia communications.
(1)
Music.
(1)
Myst.
(1)
Optical data processing.
(1)
Otonom robotlar.
(1)
Philosophy (General).
(1)
Physics -- Computer simulation.
(1)
Physics -- Programming.
(1)
Probabilities -- Data processing.
(1)
Probabilities -- Problems, exercises, etc.
(1)
Programming languages (Electronic computers)
(1)
Raspberry Pi (Computer)
(1)
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181.
Joystick nation : how videogames ate our quarters, won our hearts, and rewired our minds
Joystick nation : how videogames ate our quarters, won our hearts, and rewired our minds
Author
Herz, J. C. (Jessie Cameron), 1971-
Preferred Shelf Number
GV1469.15 H47 1997
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