Skip to:Content
|
Bottom
Cover image for Real-time volume graphics
Title:
Real-time volume graphics
Author:
Engel, Klaus, 1969-
ISBN:
9781439864296
Publication Information:
Wellesley, Mass. : A.K. Peters, Ltd., c2006.
Physical Description:
xvii, 497 p. : ill. (some col.).
Contents:
1. Theoretical background and basic approaches -- 2. GPU programming -- 3. Basic GPU-based volume rendering -- 4. Transfer functions -- 5. Local volume illumination -- 6. Global volume illumination -- 7. GPU-based ray casting -- 8. Improving performance -- 9. Improving image quality -- 10. Transfer functions reloaded -- 11. Game developer's guide to volume graphics -- 12. Volume modeling -- 13. Volume deformation and animation -- 14. Non-photorealistic and illustrative techniques -- 15. Volume clipping -- 16. Segmented volume data -- 17. Large volume data.
Added Author:
Holds:
Copies:

Available:*

Library
Material Type
Item Barcode
Shelf Number
Status
Item Holds
Searching...
E-Book 288868-1001 ONLINE
Searching...

On Order

Go to:Top of Page