Cover image for Learning and Collaboration Technologies 10th International Conference, LCT 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
Title:
Learning and Collaboration Technologies 10th International Conference, LCT 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
Author:
Zaphiris, Panayiotis. editor.
ISBN:
9783031344114
Edition:
1st ed. 2023.
Physical Description:
XXIX, 662 p. 230 illus., 194 illus. in color. online resource.
Series:
Lecture Notes in Computer Science, 14040
Contents:
Designing Learning Experiences -- Security and Privacy in Academic Data Management at Schools: SPADATAS Project -- The Rallye Platform: Mobile Location-based Serious Games for Digital Cultural Heritage -- An e-Learning Application for Children Suffering from Autism -- Two-phases AI Model for a Smart Learning System -- Learning System for Relational Algebra -- Design and Simulation of an IoT Intelligent University Campus for Academic Aim -- Behavioral Coding for Predicting Perceptions of Interactions in Dyads -- Towards Accessible, Sustainable and Healthy Mobility: the City of Barcelona as Case Study -- Augmenting Online Classes with an Attention Tracking Tool May Improve Student Engagement -- A Review on Modular Framework and Artificial Intelligence-based Smart Education -- Technology and Education as Drivers of the Fourth Industrial Revolution Through the Lenses of The New Science of Learning -- How do we Move Back?' - A Case Study of Joint Problem-Solving at an Interactive Tabletop Mediated Activity -- Designing a Pedagogical Strategy for the Implementation of Educational Technology in Collaborative Learning Environments -- Discovering Best Practices for Educational Video Conferencing Systems -- Experimental Design and Validation of i-Comments for Online Learning Support -- Tailoring Persuasive, Personlised Mobile Learning Apps for University Students -- Understanding the Learning Experience -- Investigating the Critical Nature of HE Emergency Remote Learning Networks During the COVID-19 Pandemic -- Decoding Student Error in Programming: An Iterative Approach to Understanding Mental Models -- What do Students Think about Learning Supported by e-Schools Digital Educational Resources? .-A Human or a Computer Agent: The Social and Cognitive Effects of an e-Learning Instructor's Identity and Voice Cues -- The Study on Usability and User Experience of Reading Assessment Systems: A Preliminary Research -- Learning with Videos and Quiz Attempts: Explorative Insights into Behavior and Patterns of MOOC Participants -- Doctoral Education in Technology-Enhanced Learning: the Perspective of PhD Candidates and Researchers -- Analyzing Students' Perspective for Using Computer-Mediated Communication Tools for Group Collaboration in Higher Education -- Exploring Factors Affecting User Perception of Trustworthiness in Advanced Technology: Preliminary Results -- Am I like me? Avatar Self-Similarity and Satisfaction in a Professional Training Environment -- Mapping the Factors Affecting Online Education during the Pandemic in Greece: Understanding the Importance of Designing Experiences through Different Cultural and Philosophical Approaches -- Usability Study of a Pilot Database Interface for Consulting Open Educational Resources in the Context of the ENCORE Project -- Technology-supported Teaching -- Digital Skills during Emergency Remote Teaching, for VUCA Environments -- Definition of a Learning Analytics Ecosystem for the ILEDA Project Piloting -- Scenarios, Methods, and Didactics in Teaching Using Video-Conferencing Systems and Interactive Tools: Empirical Investigation on Problems and Good Practices -- Will ChatGPT get you caught? Rethinking of Plagiarism Detection -- Choosing a Modern Teaching Approach and Supporting Technology -- Lesson-Planning Groupware for Teachers: Situated Participatory Design -- Main Gaps in the Training and Assessment of Teamwork Competency in the University Context -- Prototyping the Learning Analytics Dashboards of an Adaptive Learning Platform: Faculty Perceptions versus Designers' Intentions -- Operationalising Transparency as an Integral Value of Learning Analytics Systems - From Ethical and Data Protection to Technical Design Requirements -- Towards PersonalizedInstruction: Co-designing a Teacher-Centered Dashboard for Learning Engagement Analysis in Blended Learning Environments -- Supporting Creativity in Learning -- Preliminary Study on Students' Experiences in Design-Based Interdisciplinary Learning -- Supporting Collaboration in Challenge-Based Learning by Integrating Digital Technologies: Insights from a Design-Based Research Study -- valuating the Development of Soft Skills through the Integration of Digital Making Activities in Undergraduate Computing Courses -- AgroEdu through Co-Crafting: Incorporating Minecraft into Co-Design Activities for Agricultural Education -- Design and Assessment of a Tool for Improving Creativity and Imagination in School Children -- Digital Fabrication in Arts and Crafts Education: A critical review.
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