Title:
Interactive Storytelling 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11-15, 2023, Proceedings, Part II
Author:
Holloway-Attaway, Lissa. editor.
ISBN:
9783031476587
Edition:
1st ed. 2023.
Physical Description:
XXII, 313 p. 104 illus., 84 illus. in color. online resource.
Series:
Lecture Notes in Computer Science, 14384
Contents:
Virtual Worlds, Performance, Games and Play -- As If They Were Here: The Impact of Volumetric Video on Presence in Immersive Augmented Reality Storytelling Traversing Space in The Under Presents (2019), a VR Game -- "It's About What We Take With Us And What We Leave Behind": Investigating the Transformative Potential of Pervasive Games with Various Stakeholders -- Communal Ritual Play: Repetition and Interpretation of Game Narratives Across Communities -- Bridging the gap between the physical and the virtual in tabletop role playing games: exploring immersive VR tabletops -- Circulation and Narrative in a Virtual Environment Detecting Player Preference Shifts in an Experience Managed Environment -- Applications and Case Studies -- "Bury Me, My Love": the boundary between reality and fiction in IDNs for smartphone -- Traversing boundaries when translating a literary IDN into severallanguages: a case study -- The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices -- Gaming the System: Case Study in Investigative Journalism and Playful Interactive Narrative Design to Explain Systemic Bias in Immigration Policy -- Fostering Interdisciplinary Learning for Elementary Students through Developing Interactive Digital Stories -- Merging site recreation and museum exhibition in archaeology exhibition -- Teaching Interactive Digital Narrative Through Found Photography -- Late Breaking Works -- Figure of speech detection and generation as a service in IDN authoring support -- ChatGPT as a Narrative Structure Interpreter -- Curatorial Challenges of Exhibiting VR IDN's in Film Festival Formats -- What really happened here? Dealing with uncertainty in The Book of Distance: a critical historiography perspective -- A theory-of-mind game for the early detection of frontotemporal dementia -- Towards Procedural Generation of Narrative Puzzles for Open World Games -- Mind Stories: a Story Making game - From Narrative Therapy to Interactive Narrative Therapy. Empathic Experiences of Visual Conditions with Virtual Reality -- The Chronicles of ChatGPT: Generating and Evaluating Visual Novel Narratives on Climate Change Through ChatGPT -- A Crossmedia Storytelling Platform to Empower Vulnerable Groups for IT Security -- Introducing the Comic Automaton: Interaction Design Options for an Interactive Comic for Higher Education -- Comic for Higher Education Dataset Collected Using Illustration Cards -- Analyzing Audience Comments: Improving Interactive Narrative with ChatGPT -- Integrating Storytelling and Making: A Case Study in Elementary School -- Designing a Language Model-Based Authoring Tool Prototype for Interactive Storytelling -- AliceDali MR: A Mixed Reality Interactive Narrative Experience -- Exploring the Union Between Procedural Narrative and Procedural Content Generation -- A Design-Oriented Framework for Interactive Digital Narrative in Virtual Reality - Focus on Branching Narrative and Agency -- What Is Waiting for Us at the End? Inherent Biases of Game Story Endings in Large Language Models -- Breaking Bad: Unraveling Influences and Risks of User Inputs to ChatGPT for Game Story Generation -- Playing Story Creation Games With Large Language Models: Experiments With GPT-3.5 -- Traversing language, the author, and the word in Amira Hanafi's A Dictionary of the Revolution.
Added Corporate Author:
Electronic Access:
https://doi.org/10.1007/978-3-031-47658-7Copies:
Available:*
Library | Material Type | Item Barcode | Shelf Number | Status | Item Holds |
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Searching... | E-Book | 521277-1001 | XX(521277.1) | Searching... | Searching... |