Cover image for Game engine architecture
Title:
Game engine architecture
Author:
Gregory, Jason, 1970, author.
ISBN:
9781466560062
Edition:
Second edition.
Physical Description:
1 online resource (xxvi, 1014 pages)
Contents:
1. Foundations -- 2. Low-level engine systems -- 3. Graphics, motion and sound -- 4. Gameplay -- 5. Conclusion.
Abstract:
A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio-- Provided by publisher.
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E-Book 544439-1001 QA76.76 .C672 G77 2014
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