Search Results for - Narrowed by: E-Book - Electronic Library - Computer games—Programming. - User interfaces (Computer systems).
SirsiDynix Enterprise
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2024-09-10T22:57:59Z
Augmented Reality Games I Understanding the Pokémon GO Phenomenon
ent://SD_ILS/0/SD_ILS:483152
2024-09-10T22:57:59Z
2024-09-10T22:57:59Z
Author Geroimenko, Vladimir. editor. SpringerLink (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="https://doi.org/10.1007/978-3-030-15616-9">https://doi.org/10.1007/978-3-030-15616-9</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Augmented Reality Games II The Gamification of Education, Medicine and Art
ent://SD_ILS/0/SD_ILS:483311
2024-09-10T22:57:59Z
2024-09-10T22:57:59Z
Author Geroimenko, Vladimir. editor. SpringerLink (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="https://doi.org/10.1007/978-3-030-15620-6">https://doi.org/10.1007/978-3-030-15620-6</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Gamification Mindset
ent://SD_ILS/0/SD_ILS:486215
2024-09-10T22:57:59Z
2024-09-10T22:57:59Z
Author Goethe, Ole. author. SpringerLink (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="https://doi.org/10.1007/978-3-030-11078-9">https://doi.org/10.1007/978-3-030-11078-9</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>