Search Results for Character. - Narrowed by: Computer graphics. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dCharacter.$0026qf$003dSUBJECT$002509Subject$002509Computer$002bgraphics.$002509Computer$002bgraphics.$0026te$003dILS$0026ps$003d300?dt=list 2026-03-16T10:42:32Z View-Dependent Character Animation ent://SD_ILS/0/SD_ILS:175552 2026-03-16T10:42:32Z 2026-03-16T10:42:32Z Author&#160;Chaudhuri, Parag. author.&#160;Kalra, Prem. author.&#160;Banerjee, Subhashis. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-1-84628-762-6">http://dx.doi.org/10.1007/978-1-84628-762-6</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling. Volume 1 ent://SD_ILS/0/SD_ILS:145996 2026-03-16T10:42:32Z 2026-03-16T10:42:32Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240815824">http://www.sciencedirect.com/science/book/9780240815824</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling ent://SD_ILS/0/SD_ILS:146032 2026-03-16T10:42:32Z 2026-03-16T10:42:32Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810614">http://www.sciencedirect.com/science/book/9780240810614</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game character modeling and animation with 3ds Max ent://SD_ILS/0/SD_ILS:145818 2026-03-16T10:42:32Z 2026-03-16T10:42:32Z Author&#160;Clinton, Yancey.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809786">http://www.sciencedirect.com/science/book/9780240809786</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Mathematics and Applications of Computer Graphics ent://SD_ILS/0/SD_ILS:609114 2026-03-16T10:42:32Z 2026-03-16T10:42:32Z Author&#160;Mitani, Jun. author.&#160;Takayama, Kenshi. author. (orcid)0000-0003-0156-1136&#160;Dobashi, Yoshinori. author.&#160;Mukai, Tomohiko. author.&#160;Fujisawa, Makoto. author.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-981-96-2933-6">https://doi.org/10.1007/978-981-96-2933-6</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Next Generation Computer Animation Techniques Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers ent://SD_ILS/0/SD_ILS:613648 2026-03-16T10:42:32Z 2026-03-16T10:42:32Z Author&#160;Chang, Jian. editor.&#160;Zhang, Jian Jun. editor.&#160;Magnenat Thalmann, Nadia. editor. (orcid)0000-0002-1459-5960&#160;Hu, Shi-Min. editor.&#160;Tong, Ruofeng. editor.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-69487-0">https://doi.org/10.1007/978-3-319-69487-0</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The uncanny valley in games and animation ent://SD_ILS/0/SD_ILS:544747 2026-03-16T10:42:32Z 2026-03-16T10:42:32Z Author&#160;Tinwell, Angela, author.<br/>Preferred Shelf Number&#160;TR897.7 .T597 2015<br/>Electronic Access&#160;<a href="https://www.taylorfrancis.com/books/9781466586956">Click here to view.</a><br/>Format:&#160;Books<br/>Availability&#160;Online Library~1<br/>