Search Results for Computer games—Programming. - Narrowed by: 2021
SirsiDynix Enterprise
https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dComputer$002bgames$0025E2$002580$002594Programming.$0026qf$003dPUBDATE$002509Publication$002bDate$0025092021$0025092021$0026ps$003d300?
2026-02-18T00:04:05Z
Game engine gems
ent://SD_ILS/0/SD_ILS:540761
2026-02-18T00:04:05Z
2026-02-18T00:04:05Z
Author Lengyel, Eric.<br/>Preferred Shelf Number QA76.76 .C672 G3588 2011<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781439869772">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>
3ds Max Basics for Modeling Video Game Assets. Volume 2, Model, Rig and Animate Characters for Export to Unity or Other Game Engines
ent://SD_ILS/0/SD_ILS:587587
2026-02-18T00:04:05Z
2026-02-18T00:04:05Z
Author Culbertson, William, author.<br/>Preferred Shelf Number TR897.72 .A14 C85 2021<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003147961">https://www.taylorfrancis.com/books/9781003147961</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Game audio programming. [volume] 3 : principles and practices
ent://SD_ILS/0/SD_ILS:549691
2026-02-18T00:04:05Z
2026-02-18T00:04:05Z
Author Somberg, Guy, editor.<br/>Preferred Shelf Number QA76.76 .C672 G3273 2021 EB<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429331251">https://www.taylorfrancis.com/books/9780429331251</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Creating games with Unity, Substance Painter, & Maya : models, textures, animation, & code
ent://SD_ILS/0/SD_ILS:588498
2026-02-18T00:04:05Z
2026-02-18T00:04:05Z
Author Li, Jingtian, author. Watkins, Adam (William Adam), author. Arevalo, Kassandra, author. Tovar, Matthew, author.<br/>Preferred Shelf Number QA76.76 .C672 L5 2021 EB<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003050490">https://www.taylorfrancis.com/books/9781003050490</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
AI FOR GAMES
ent://SD_ILS/0/SD_ILS:552857
2026-02-18T00:04:05Z
2026-02-18T00:04:05Z
Author Millington, Ian.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003124047">https://www.taylorfrancis.com/books/9781003124047</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
The translation of realia and irrealia in game localization : culture-specificity between realism and fictionality
ent://SD_ILS/0/SD_ILS:584543
2026-02-18T00:04:05Z
2026-02-18T00:04:05Z
Author Pettini, Silvia, author.<br/>Preferred Shelf Number GV1469.3 .P482 2021<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003001935">https://www.taylorfrancis.com/books/9781003001935</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
C# Game Programming Cookbook for Unity 3D
ent://SD_ILS/0/SD_ILS:575799
2026-02-18T00:04:05Z
2026-02-18T00:04:05Z
Author Murray, Jeff W., author.<br/>Preferred Shelf Number QA76.76 .C672 M87 2021<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429317132">https://www.taylorfrancis.com/books/9780429317132</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Creating Games with Unreal Engine, Substance Painter, & Maya : Models, Textures, Animation, & Blueprint
ent://SD_ILS/0/SD_ILS:553741
2026-02-18T00:04:05Z
2026-02-18T00:04:05Z
Author Li, Jingtian, author. Arevalo, Kassandra, author. Tovar, Matthew, author.<br/>Preferred Shelf Number QA76.76 .C672 L5 2021 EB<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003053101">https://www.taylorfrancis.com/books/9781003053101</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>