Search Results for Computer games&mdash;Programming. - Narrowed by: 2021 SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dComputer$002bgames$0025E2$002580$002594Programming.$0026qf$003dPUBDATE$002509Publication$002bDate$0025092021$0025092021$0026ic$003dtrue$0026ps$003d300? 2026-02-18T04:38:49Z Game engine gems ent://SD_ILS/0/SD_ILS:540761 2026-02-18T04:38:49Z 2026-02-18T04:38:49Z Author&#160;Lengyel, Eric.<br/>Preferred Shelf Number&#160;QA76.76 .C672 G3588 2011<br/>Electronic Access&#160;<a href="https://www.taylorfrancis.com/books/9781439869772">Click here to view.</a><br/>Format:&#160;Books<br/>Availability&#160;Online Library~1<br/> 3ds Max Basics for Modeling Video Game Assets. Volume 2, Model, Rig and Animate Characters for Export to Unity or Other Game Engines ent://SD_ILS/0/SD_ILS:587587 2026-02-18T04:38:49Z 2026-02-18T04:38:49Z Author&#160;Culbertson, William, author.<br/>Preferred Shelf Number&#160;TR897.72 .A14 C85 2021<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003147961">https://www.taylorfrancis.com/books/9781003147961</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game audio programming. [volume] 3 : principles and practices ent://SD_ILS/0/SD_ILS:549691 2026-02-18T04:38:49Z 2026-02-18T04:38:49Z Author&#160;Somberg, Guy, editor.<br/>Preferred Shelf Number&#160;QA76.76 .C672 G3273 2021 EB<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429331251">https://www.taylorfrancis.com/books/9780429331251</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Creating games with Unity, Substance Painter, &amp; Maya : models, textures, animation, &amp; code ent://SD_ILS/0/SD_ILS:588498 2026-02-18T04:38:49Z 2026-02-18T04:38:49Z Author&#160;Li, Jingtian, author.&#160;Watkins, Adam (William Adam), author.&#160;Arevalo, Kassandra, author.&#160;Tovar, Matthew, author.<br/>Preferred Shelf Number&#160;QA76.76 .C672 L5 2021 EB<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003050490">https://www.taylorfrancis.com/books/9781003050490</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> AI FOR GAMES ent://SD_ILS/0/SD_ILS:552857 2026-02-18T04:38:49Z 2026-02-18T04:38:49Z Author&#160;Millington, Ian.<br/>Preferred Shelf Number&#160;QA76.76 .C672<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003124047">https://www.taylorfrancis.com/books/9781003124047</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The translation of realia and irrealia in game localization : culture-specificity between realism and fictionality ent://SD_ILS/0/SD_ILS:584543 2026-02-18T04:38:49Z 2026-02-18T04:38:49Z Author&#160;Pettini, Silvia, author.<br/>Preferred Shelf Number&#160;GV1469.3 .P482 2021<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003001935">https://www.taylorfrancis.com/books/9781003001935</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> C# Game Programming Cookbook for Unity 3D ent://SD_ILS/0/SD_ILS:575799 2026-02-18T04:38:49Z 2026-02-18T04:38:49Z Author&#160;Murray, Jeff W., author.<br/>Preferred Shelf Number&#160;QA76.76 .C672 M87 2021<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429317132">https://www.taylorfrancis.com/books/9780429317132</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Creating Games with Unreal Engine, Substance Painter, &amp; Maya : Models, Textures, Animation, &amp; Blueprint ent://SD_ILS/0/SD_ILS:553741 2026-02-18T04:38:49Z 2026-02-18T04:38:49Z Author&#160;Li, Jingtian, author.&#160;Arevalo, Kassandra, author.&#160;Tovar, Matthew, author.<br/>Preferred Shelf Number&#160;QA76.76 .C672 L5 2021 EB<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003053101">https://www.taylorfrancis.com/books/9781003053101</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/>