Search Results for Computer games—Programming. - Narrowed by: Artificial intelligence.
SirsiDynix Enterprise
https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dComputer$002bgames$0025E2$002580$002594Programming.$0026qf$003dSUBJECT$002509Subject$002509Artificial$002bintelligence.$002509Artificial$002bintelligence.$0026ps$003d300?dt=list
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Proceedings of International Conference on Information Technology and Applications ICITA 2024
ent://SD_ILS/0/SD_ILS:608929
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Author Ullah, Abrar. editor. Anwar, Sajid. editor. (orcid)0000-0003-3393-1656 SpringerLink (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="https://doi.org/10.1007/978-981-96-1758-6">https://doi.org/10.1007/978-981-96-1758-6</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Proceedings of International Conference on Information Technology and Applications ICITA 2023
ent://SD_ILS/0/SD_ILS:602902
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Author Ullah, Abrar. editor. Anwar, Sajid. editor. (orcid)0000-0003-3393-1656 Calandra, Davide. editor. (orcid)0000-0001-5159-7167 Di Fuccio, Raffaele. editor. SpringerLink (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="https://doi.org/10.1007/978-981-99-8324-7">https://doi.org/10.1007/978-981-99-8324-7</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Artificial intelligence in games
ent://SD_ILS/0/SD_ILS:550133
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Author Roberts, Paul (Game programmer), author. Dent, Nicholas (Illustrator), illustrator.<br/>Preferred Shelf Number QA76.76 .C672 R6327 2023 EB<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003305835">https://www.taylorfrancis.com/books/9781003305835</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
AI FOR GAMES
ent://SD_ILS/0/SD_ILS:552857
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Author Millington, Ian.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003124047">https://www.taylorfrancis.com/books/9781003124047</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Artificial Intelligence and Games
ent://SD_ILS/0/SD_ILS:401916
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Author Yannakakis, Georgios N. author. (orcid)0000-0001-7793-1450 Togelius, Julian. author. SpringerLink (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="https://doi.org/10.1007/978-3-319-63519-4">https://doi.org/10.1007/978-3-319-63519-4</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Procedural Content Generation in Games
ent://SD_ILS/0/SD_ILS:611006
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Author Shaker, Noor. author. Togelius, Julian. author. Nelson, Mark J. author. SpringerLink (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="https://doi.org/10.1007/978-3-319-42716-4">https://doi.org/10.1007/978-3-319-42716-4</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Proceedings of Fourth International Conference on Soft Computing for Problem Solving SocProS 2014, Volume 2
ent://SD_ILS/0/SD_ILS:530632
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Author Das, Kedar Nath. editor. Deep, Kusum. editor. Pant, Millie. editor. Bansal, Jagdish Chand. editor. Nagar, Atulya. editor.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="https://doi.org/10.1007/978-81-322-2220-0">https://doi.org/10.1007/978-81-322-2220-0</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Game ai pro : collected wisdom of game ai professionals
ent://SD_ILS/0/SD_ILS:538744
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Author Rabin, Steven, editor. Taylor and Francis.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781466565975">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>
Artificial intelligence for games
ent://SD_ILS/0/SD_ILS:145402
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Author Millington, Ian. Funge, John David, 1968-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123747310">http://www.sciencedirect.com/science/book/9780123747310</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>