Search Results for Computer games—Programming. - Narrowed by: Human-computer interaction.
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https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dComputer$002bgames$0025E2$002580$002594Programming.$0026qf$003dSUBJECT$002509Subject$002509Human-computer$002binteraction.$002509Human-computer$002binteraction.$0026ps$003d300?dt=list
2026-04-12T00:04:59Z
User Experience for Serious Games in Virtual Reality
ent://SD_ILS/0/SD_ILS:606242
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Author Kojić, Tanja. author. (orcid)0000-0002-8603-8979 SpringerLink (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="https://doi.org/10.1007/978-3-031-75530-9">https://doi.org/10.1007/978-3-031-75530-9</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Universal Design in Video Games Active Participation Through Accessible Play
ent://SD_ILS/0/SD_ILS:603293
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Author Palmquist, Adam. author. Jedel, Izabella. author. Goethe, Ole. author. (orcid)0000-0001-9565-2914 SpringerLink (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="https://doi.org/10.1007/978-3-031-30595-5">https://doi.org/10.1007/978-3-031-30595-5</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Augmented Reality Games II The Gamification of Education, Medicine and Art
ent://SD_ILS/0/SD_ILS:603485
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Author Geroimenko, Vladimir. editor. SpringerLink (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="https://doi.org/10.1007/978-3-031-54475-0">https://doi.org/10.1007/978-3-031-54475-0</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
The Influence of Delay on Cloud Gaming Quality of Experience
ent://SD_ILS/0/SD_ILS:527572
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2026-04-12T00:04:59Z
Author Sabet, Saeed Shafiee. author. SpringerLink (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="https://doi.org/10.1007/978-3-030-99869-1">https://doi.org/10.1007/978-3-030-99869-1</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Assessing the Quality of Experience of Cloud Gaming Services
ent://SD_ILS/0/SD_ILS:528181
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Author Schmidt, Steven. author. SpringerLink (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="https://doi.org/10.1007/978-3-031-06011-3">https://doi.org/10.1007/978-3-031-06011-3</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Procedural Content Generation in Games
ent://SD_ILS/0/SD_ILS:611006
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Author Shaker, Noor. author. Togelius, Julian. author. Nelson, Mark J. author. SpringerLink (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="https://doi.org/10.1007/978-3-319-42716-4">https://doi.org/10.1007/978-3-319-42716-4</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Game feel a game designer's guide to virtual sensation
ent://SD_ILS/0/SD_ILS:145941
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Author Swink, Steve.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123743282">http://www.sciencedirect.com/science/book/9780123743282</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Game feel : a game designer's guide to virtual sensation
ent://SD_ILS/0/SD_ILS:271041
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Author Swink, Steve.<br/>Preferred Shelf Number QA76.9.H85 S934 2009<br/>Format: Books<br/>Availability Beytepe Library~1<br/>