Search Results for Computer games&mdash;Programming. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dComputer$002bgames$0025E2$002580$002594Programming.$0026te$003dILS$0026ps$003d300? 2024-09-12T14:46:07Z Game engine gems ent://SD_ILS/0/SD_ILS:287118 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Lengyel, Eric.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439869772">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Advanced Guide to Python 3 Programming ent://SD_ILS/0/SD_ILS:520649 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Hunt, John. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;XX(520649.1)<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-031-40336-1">https://doi.org/10.1007/978-3-031-40336-1</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Higher Education Computer Science A Manual of Practical Approaches ent://SD_ILS/0/SD_ILS:520416 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Carter, Jenny. editor.&#160;O'Grady, Michael. editor.&#160;Rosen, Clive. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;XX(520416.1)<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-031-29386-3">https://doi.org/10.1007/978-3-031-29386-3</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Gamification Mindset ent://SD_ILS/0/SD_ILS:486215 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Goethe, Ole. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-030-11078-9">https://doi.org/10.1007/978-3-030-11078-9</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Android programlama ent://SD_ILS/0/SD_ILS:423059 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Narman, Aysan Ethem.<br/>Preferred Shelf Number&#160;QA76.7.A65 N37 2019<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Augmented Reality Games II The Gamification of Education, Medicine and Art ent://SD_ILS/0/SD_ILS:483311 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Geroimenko, Vladimir. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-030-15620-6">https://doi.org/10.1007/978-3-030-15620-6</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Augmented Reality Games I Understanding the Pok&eacute;mon GO Phenomenon ent://SD_ILS/0/SD_ILS:483152 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Geroimenko, Vladimir. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-030-15616-9">https://doi.org/10.1007/978-3-030-15616-9</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Learning Java with Games ent://SD_ILS/0/SD_ILS:399385 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Xu, Chong-wei. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-72886-5">https://doi.org/10.1007/978-3-319-72886-5</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Designing Immersive Video Games Using 3DUI Technologies Improving the Gamer's User Experience ent://SD_ILS/0/SD_ILS:399471 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Kulshreshth, Arun K. author.&#160;LaViola Jr., Joseph J. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-77953-9">https://doi.org/10.1007/978-3-319-77953-9</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Artificial Intelligence and Games ent://SD_ILS/0/SD_ILS:401916 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Yannakakis, Georgios N. author. (orcid)0000-0001-7793-1450&#160;Togelius, Julian. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-63519-4">https://doi.org/10.1007/978-3-319-63519-4</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Emotion in Video Game Soundtracking ent://SD_ILS/0/SD_ILS:402638 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Williams, Duncan. editor.&#160;Lee, Newton. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-72272-6">https://doi.org/10.1007/978-3-319-72272-6</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Location-Based Mobile Games Design Perspectives ent://SD_ILS/0/SD_ILS:400850 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Spallazzo, Davide. author.&#160;Mariani, Ilaria. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-75256-3">https://doi.org/10.1007/978-3-319-75256-3</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Super Scratch proglamlama yolculu&#287;u! ent://SD_ILS/0/SD_ILS:512577 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Sart, Gamze.&#160;Y&#305;ld&#305;r&#305;m, M.Esra.&#160;Demirezen, Cem.&#160;Demiryakan, Cevahir.&#160;LEAD Project, creator.<br/>Preferred Shelf Number&#160;QA76.76.C672 E141 2017<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Uygulamalarla Unity 3D ile oyun geli&#351;tirme ent://SD_ILS/0/SD_ILS:360959 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;&Uuml;nsal, Mehmet.<br/>Preferred Shelf Number&#160;QA76.76.U57 U94 2015<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> iOS game development : developing games for iPad, iPhone, and iPod Touch ent://SD_ILS/0/SD_ILS:313357 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Lucka, Thomas.<br/>Preferred Shelf Number&#160;QA76.76.C672 L75 2014<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> C# game programming cookbook for Unity 3D ent://SD_ILS/0/SD_ILS:356479 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Murray, Jeff W., author.<br/>Preferred Shelf Number&#160;ONLINE(356479.1)<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781466581425">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Developer's dilemma : the secret world of videogame creators ent://SD_ILS/0/SD_ILS:364983 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;O'Donnell, Casey, 1979-, author.&#160;IEEE Xplore (Online Service), distributor.&#160;MIT Press, publisher.<br/>Preferred Shelf Number&#160;ONLINE(364983.1)<br/>Electronic Access&#160;Abstract with links to resource <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6981845">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6981845</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Android programlama ent://SD_ILS/0/SD_ILS:310602 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Narman, Aysan Ethem<br/>Preferred Shelf Number&#160;QA76.7 .A65 N37 2014<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~3<br/> Game design theory a new philosophy for understanding games ent://SD_ILS/0/SD_ILS:285360 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Burgun, Keith.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781466554214">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 2D graphics programming for games ent://SD_ILS/0/SD_ILS:285380 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Pile, John, Jr.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781466501904">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game development for iOS with Unity3D ent://SD_ILS/0/SD_ILS:289088 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Murray, Jeff.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439892206">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game coding complete ent://SD_ILS/0/SD_ILS:270006 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;McShaffry, Mike.<br/>Preferred Shelf Number&#160;QA76.76.C672 M395 2013<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Introduction to game physics with Box2D ent://SD_ILS/0/SD_ILS:289981 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Parberry, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781466565777">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The game localization handbook ent://SD_ILS/0/SD_ILS:271514 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Chandler, Heather Maxwell.&#160;Deming, Stephanie O'Malley.<br/>Preferred Shelf Number&#160;QA76.76.C672 C44 2012<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~2<br/> Maya Python for games and film a complete reference for the Maya Python and the Maya Python API ent://SD_ILS/0/SD_ILS:147109 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Mechtley, Adam.&#160;Trowbridge, Ryan.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123785787">http://www.sciencedirect.com/science/book/9780123785787</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Holistic game development with Unity an all-in-one guide to implementing game mechanics, art, design, and programming ent://SD_ILS/0/SD_ILS:145624 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Baillie-de Byl, Penny.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240819334">http://www.sciencedirect.com/science/book/9780240819334</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D game textures create professioal game art using Photoshop ent://SD_ILS/0/SD_ILS:145978 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Ahearn, Luke.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240820774">http://www.sciencedirect.com/science/book/9780240820774</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds max modeling for games. Volume II insider's guide to stylized modeling ent://SD_ILS/0/SD_ILS:264265 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240816074">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design, and programming ent://SD_ILS/0/SD_ILS:342499 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Baillie-de Byl, Penny.<br/>Preferred Shelf Number&#160;ONLINE(342499.1)<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240819341">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Programming 2D games ent://SD_ILS/0/SD_ILS:359014 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Kelly, Charles.<br/>Preferred Shelf Number&#160;QA76.76.C672 K46 2012<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Raspberry Pi user guide ent://SD_ILS/0/SD_ILS:424346 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Upton, Eben.&#160;Halfacree, Gareth.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1002/9781119415572">Wiley Online Library</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Programming video games for the evil genius ent://SD_ILS/0/SD_ILS:293661 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Cinnamon, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://mhebooklibrary.com/reader/programming-video-games-for-evil-genius">Subscription required</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Basics of game design ent://SD_ILS/0/SD_ILS:288959 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Moore, Michael E.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439867761">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game development tools ent://SD_ILS/0/SD_ILS:288962 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Ansari, Marwan.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439867723">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:288968 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Dunn, Fletcher.&#160;Parberry, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439869819">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:249115 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Dunn, Fletcher.&#160;Parberry, Ian.<br/>Preferred Shelf Number&#160;T385 D875 2011<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Creating games with Unity and Maya how to develop fun and marketable 3D games ent://SD_ILS/0/SD_ILS:147635 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Watkins, Adam (William Adam)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240818818">http://www.sciencedirect.com/science/book/9780240818818</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Real-world Flash game development how to follow best practices and keep your sanity. ent://SD_ILS/0/SD_ILS:149025 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Griffith, Christopher.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817682">http://www.sciencedirect.com/science/book/9780240817682</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Creating games with Unity and Maya how to develop fun and marketable 3D games ent://SD_ILS/0/SD_ILS:264258 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Watkins, Adam.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240819013">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelines ent://SD_ILS/0/SD_ILS:342510 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;McDermott, Wes.<br/>Preferred Shelf Number&#160;ONLINE(342510.1)<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Building games with Flash for the mobile market ent://SD_ILS/0/SD_ILS:342530 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;David, Matthew, 1971-<br/>Preferred Shelf Number&#160;ONLINE(342530.1)<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240815794">Click here to view</a><br/>Format:&#160;Books<br/>Availability&#160;Online Library~1<br/> Unreal game development ent://SD_ILS/0/SD_ILS:313359 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Amresh, Ashish.&#160;Okita, Alex.<br/>Preferred Shelf Number&#160;QA76.76.C672 A52 2010<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Fundamentals of game design ent://SD_ILS/0/SD_ILS:268854 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Adams, Ernest.&#160;Rollings, Andrew, 1972-<br/>Preferred Shelf Number&#160;QA76.76.C672 A322 2010<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Game engine design and implementation ent://SD_ILS/0/SD_ILS:271388 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Thorn, Alan.<br/>Preferred Shelf Number&#160;QA76.76.C672 T4963 2010<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Game physics pearls ent://SD_ILS/0/SD_ILS:289888 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Bergen, Gino van den.&#160;Gregorius, Dirk.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439865552">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game physics engine development how to build a robust commercial-grade physics engine for your game ent://SD_ILS/0/SD_ILS:145724 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Millington, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123819765">http://www.sciencedirect.com/science/book/9780123819765</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game physics ent://SD_ILS/0/SD_ILS:145867 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Eberly, David H.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749031">http://www.sciencedirect.com/science/book/9780123749031</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> End-to-end game development creating independent serious games and simulations from start to finish ent://SD_ILS/0/SD_ILS:146632 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Iuppa, Nicholas V.&#160;Borst, Terry.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811796">http://www.sciencedirect.com/science/book/9780240811796</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Distributed game development harnessing global talent to create winning games ent://SD_ILS/0/SD_ILS:146604 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Fields, Tim.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240812717">http://www.sciencedirect.com/science/book/9780240812717</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Level up! the guide to great video game design ent://SD_ILS/0/SD_ILS:144571 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Rogers, Scott.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;EBSCOhost <a href="http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=342652">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=342652</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Casual game design designing play for the gamer in all of us ent://SD_ILS/0/SD_ILS:148781 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Trefry, Gregory.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749536">http://www.sciencedirect.com/science/book/9780123749536</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Real-world Flash game development how to follow best practices and keep your sanity ent://SD_ILS/0/SD_ILS:149053 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Griffith, Christopher, 1979-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811789">http://www.sciencedirect.com/science/book/9780240811789</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Distributed game development harnessing global talent to create winning games ent://SD_ILS/0/SD_ILS:266184 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Fields, Tim.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240812724">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> On the way to fun an emotion-based approach to successful game design ent://SD_ILS/0/SD_ILS:286215 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Dillon, Roberto.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439876893">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> End-to-end game development : creating independent serious games and simulations from start to finish ent://SD_ILS/0/SD_ILS:342433 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Iuppa, Nicholas V.&#160;Borst, Terry.<br/>Preferred Shelf Number&#160;ONLINE(342433.1)<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780080952246">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Creating games : mechanics, content, and technology ent://SD_ILS/0/SD_ILS:313336 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;McGuire, Morgan, 1976-&#160;Jenkins, Odest Chadwicke.<br/>Preferred Shelf Number&#160;QA76.76.C672 M388 2009<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Level design : concept, theory, and practice ent://SD_ILS/0/SD_ILS:268841 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Kremers, Rudolf.<br/>Preferred Shelf Number&#160;QA76.76.C672 K74 2009<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> 3D game textures create professional game art using Photoshop ent://SD_ILS/0/SD_ILS:146096 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Ahearn, Luke.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811482">http://www.sciencedirect.com/science/book/9780240811482</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Networked graphics building networked games and virtual environments ent://SD_ILS/0/SD_ILS:146404 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Steed, Anthony.&#160;Oliveira, Manuel.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123744234">http://www.sciencedirect.com/science/book/9780123744234</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Real-time cameras a guide for game designers and developers ent://SD_ILS/0/SD_ILS:149152 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Haigh-Hutchinson, Mark.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123116345">http://www.sciencedirect.com/science/book/9780123116345</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Artificial intelligence for games ent://SD_ILS/0/SD_ILS:145402 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Millington, Ian.&#160;Funge, John David, 1968-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123747310">http://www.sciencedirect.com/science/book/9780123747310</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game feel a game designer's guide to virtual sensation ent://SD_ILS/0/SD_ILS:145941 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Swink, Steve.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123743282">http://www.sciencedirect.com/science/book/9780123743282</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The complete guide to game audio for composers, musicians, sound designers, and game developers ent://SD_ILS/0/SD_ILS:148740 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Marks, Aaron.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810744">http://www.sciencedirect.com/science/book/9780240810744</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game feel : a game designer's guide to virtual sensation ent://SD_ILS/0/SD_ILS:271041 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Swink, Steve.<br/>Preferred Shelf Number&#160;QA76.9.H85 S934 2009<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Racing the beam the Atari video computer system ent://SD_ILS/0/SD_ILS:220036 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Montfort, Nick.&#160;Bogost, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267193">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267193</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game design workshop a playcentric approach to creating innovative games ent://SD_ILS/0/SD_ILS:145825 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Fullerton, Tracy.&#160;Swain, Christopher, 1966-&#160;Hoffman, Steven, 1965-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809748">http://www.sciencedirect.com/science/book/9780240809748</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Essential mathematics for games and interactive applications a programmer's guide ent://SD_ILS/0/SD_ILS:145868 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Van Verth, James M.&#160;Bishop, Lars M.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123742971">http://www.sciencedirect.com/science/book/9780123742971</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game usability advancing the player experience ent://SD_ILS/0/SD_ILS:145898 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Isbister, Katherine, 1969-&#160;Schaffer, Noah.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123744470">http://www.sciencedirect.com/science/book/9780123744470</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D game environments create professional 3D game worlds ent://SD_ILS/0/SD_ILS:146072 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Ahearn, Luke.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808956">http://www.sciencedirect.com/science/book/9780240808956</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game design workshop : a playcentric approach to creating innovative games ent://SD_ILS/0/SD_ILS:271038 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Fullerton, Tracy.&#160;Swain, Christopher.&#160;Hoffman, Steven.<br/>Preferred Shelf Number&#160;QA76.76.C672 F84 2008<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Game design : from blue sky to green light ent://SD_ILS/0/SD_ILS:313340 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Todd, Deborah, 1957-<br/>Preferred Shelf Number&#160;QA76.76.C672 T63 2007<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> The ultimate guide to video game writing and design ent://SD_ILS/0/SD_ILS:267543 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Dille, Flint.<br/>Preferred Shelf Number&#160;QA76.76.C672 D52 2007<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Game physics engine development ent://SD_ILS/0/SD_ILS:145900 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Millington, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123694713">http://www.sciencedirect.com/science/book/9780123694713</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game developer's open source handbook ent://SD_ILS/0/SD_ILS:114196 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Goodwin, Steven, 1973-<br/>Preferred Shelf Number&#160;QA76.76.C672 G665 2007<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Algorithms and networking for computer games ent://SD_ILS/0/SD_ILS:295805 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Smed, Jouni.&#160;Hakonen, Harri.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.contentreserve.com/TitleInfo.asp?ID={D034F7DC-1EC4-4965-88BA-740D6439934D}&Format=50">Click for information</a> Image <a href="http://images.contentreserve.com/ImageType-100/0128-1/{D034F7DC-1EC4-4965-88BA-740D6439934D}Img100.jpg">http://images.contentreserve.com/ImageType-100/0128-1/{D034F7DC-1EC4-4965-88BA-740D6439934D}Img100.jpg</a> Ebook Library <a href="http://public.eblib.com/EBLPublic/PublicView.do?ptiID=267159">http://public.eblib.com/EBLPublic/PublicView.do?ptiID=267159</a> John Wiley <a href="http://dx.doi.org/10.1002/0470029757">http://dx.doi.org/10.1002/0470029757</a> <a href="http://swb.eblib.com/patron/FullRecord.aspx?p=267159">http://swb.eblib.com/patron/FullRecord.aspx?p=267159</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> COLLADA sailing the gulf of 3D digital content creation ent://SD_ILS/0/SD_ILS:288955 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Arnaud, Rm&#780;i.&#160;Barnes, Mark C., 1963-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439865798">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Networking and online games understanding and engineering multiplayer Internet games ent://SD_ILS/0/SD_ILS:296698 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Armitage, Grenville.&#160;Claypool, Mark.&#160;Branch, Philip.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;John Wiley <a href="http://dx.doi.org/10.1002/047003047X">http://dx.doi.org/10.1002/047003047X</a> <a href="http://www3.interscience.wiley.com/cgi-bin/bookhome/112652707">http://www3.interscience.wiley.com/cgi-bin/bookhome/112652707</a> MyiLibrary, Table of contents <a href="http://www.myilibrary.com?id=60608&ref=toc">http://www.myilibrary.com?id=60608&ref=toc</a> HathiTrust Digital Library, Limited view (search only) <a href="http://catalog.hathitrust.org/api/volumes/oclc/62896496.html">http://catalog.hathitrust.org/api/volumes/oclc/62896496.html</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Joe Grand's &quot;best of&quot; hardware, wireless &amp; game console hacking includes DVD with 20 hacks in high-res color ent://SD_ILS/0/SD_ILS:147933 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Grand, Joe.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781597491136">http://www.sciencedirect.com/science/book/9781597491136</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game design : theory &amp; practice ent://SD_ILS/0/SD_ILS:248558 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Rouse, Richard.<br/>Preferred Shelf Number&#160;QA76.76.C672 R69 2005<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> GPU gems : programming techniques, tips, and tricks for real-time graphics ent://SD_ILS/0/SD_ILS:93322 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Fernando, Randima.,ed.&#160;NVIDIA Corporation.<br/>Preferred Shelf Number&#160;T 385 G68 2004<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~2<br/> Developing games in Java ent://SD_ILS/0/SD_ILS:387492 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Brackeen, David.&#160;Barker, Bret.&#160;Vanhelsuw&eacute;, Laurence.<br/>Preferred Shelf Number&#160;QA76.76.C672 B74 2004<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Software engineering and computer games ent://SD_ILS/0/SD_ILS:313252 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Rucker, Rudy v. B. (Rudy von Bitter), 1946-<br/>Preferred Shelf Number&#160;QA76.758 R83 2003<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Rules of play : game design fundamentals ent://SD_ILS/0/SD_ILS:105921 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Salen, Katie.&#160;Zimmerman, Eric, ort. yaz.<br/>Preferred Shelf Number&#160;QA 76.76.C672 S25 2003<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> 3D games ent://SD_ILS/0/SD_ILS:93264 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Watt, Alan H., 1942-&#160;Policarpo, Fabio,ort.yaz.<br/>Preferred Shelf Number&#160;QA 76.76.C672 W388 2003 V.2<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~2<br/> Chris Crawford on game design ent://SD_ILS/0/SD_ILS:270905 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Crawford, Chris.<br/>Preferred Shelf Number&#160;QA76.76.C672 C73 2003<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> 3D games : real-time rendering and software technology ent://SD_ILS/0/SD_ILS:76510 2024-09-12T14:46:07Z 2024-09-12T14:46:07Z Author&#160;Watt, Alan H., 1942-&#160;Policarpo, Fabio, ort. yaz.<br/>Preferred Shelf Number&#160;QA 76.76.C672 W39 2001 V.1<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~2<br/>