Search Results for Computer games -- Design. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dComputer$002bgames$002b--$002bDesign.$0026ic$003dtrue$0026ps$003d300$0026isd$003dtrue?dt=list 2024-11-23T12:25:52Z Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030 First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18-21, 2021, Revised Selected Papers ent://SD_ILS/0/SD_ILS:520353 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Santos, Rodrigo Pereira dos. editor.&#160;Hounsell, Marcelo da Silva. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;XX(520353.1)<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-031-27639-2">https://doi.org/10.1007/978-3-031-27639-2</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Learning Technologies and Systems 21st International Conference on Web-Based Learning, ICWL 2022, and 7th International Symposium on Emerging Technologies for Education, SETE 2022, Tenerife, Spain, November 21-23, 2022, Revised Selected Papers ent://SD_ILS/0/SD_ILS:521395 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Gonz&aacute;lez-Gonz&aacute;lez, Carina S. editor.&#160;Fern&aacute;ndez-Manj&oacute;n, Baltasar. editor.&#160;Li, Frederick. editor.&#160;Garc&iacute;a-Pe&ntilde;alvo, Francisco Jos&eacute;. editor.&#160;Sciarrone, Filippo. editor.<br/>Preferred Shelf Number&#160;XX(521395.1)<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-031-33023-0">https://doi.org/10.1007/978-3-031-33023-0</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Higher Education Computer Science A Manual of Practical Approaches ent://SD_ILS/0/SD_ILS:520416 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Carter, Jenny. editor.&#160;O'Grady, Michael. editor.&#160;Rosen, Clive. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;XX(520416.1)<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-031-29386-3">https://doi.org/10.1007/978-3-031-29386-3</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Responsive and Sustainable Educational Futures 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4-8, 2023, Proceedings ent://SD_ILS/0/SD_ILS:521121 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Viberg, Olga. editor.&#160;Jivet, Ioana. editor.&#160;Mu&ntilde;oz-Merino, Pedro&nbsp;J. editor.&#160;Perifanou, Maria. editor.&#160;Papathoma, Tina. editor.<br/>Preferred Shelf Number&#160;XX(521121.1)<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-031-42682-7">https://doi.org/10.1007/978-3-031-42682-7</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Kodu game ile programlama ent://SD_ILS/0/SD_ILS:391622 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Baltal&#305;, Salih<br/>Preferred Shelf Number&#160;QA76.76.C672 B35 2017<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~2<br/> The art of game design ent://SD_ILS/0/SD_ILS:357005 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Schell, Jesse, author.<br/>Preferred Shelf Number&#160;ONLINE(357005.1)<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781466598676">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The uncanny valley in games and animation ent://SD_ILS/0/SD_ILS:357045 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Tinwell, Angela, author.<br/>Preferred Shelf Number&#160;ONLINE(357045.1)<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781466586956">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Science fiction video games ent://SD_ILS/0/SD_ILS:338615 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Tringham, Neal, author.<br/>Preferred Shelf Number&#160;GV1469.3 T76 2015<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Uygulamalarla Unity 3D ile oyun geli&#351;tirme ent://SD_ILS/0/SD_ILS:360959 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;&Uuml;nsal, Mehmet.<br/>Preferred Shelf Number&#160;QA76.76.U57 U94 2015<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings ent://SD_ILS/0/SD_ILS:518835 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Chorianopoulos, Konstantinos. editor.&#160;Divitini, Monica. editor.&#160;Baalsrud Hauge, Jannicke. editor.&#160;Jaccheri, Letizia. editor.&#160;Malaka, Rainer. editor.<br/>Preferred Shelf Number&#160;XX(518835.1)<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-24589-8">https://doi.org/10.1007/978-3-319-24589-8</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Creativity in Intelligent Technologies and Data Science First Conference, CIT&amp;DS 2015, Volgograd, Russia, September 15-17, 2015. Proceedings ent://SD_ILS/0/SD_ILS:518527 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Kravets, Alla. editor.&#160;Shcherbakov, Maxim. editor.&#160;Kultsova, Marina. editor.&#160;Shabalina, Olga. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;XX(518527.1)<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-23766-4">https://doi.org/10.1007/978-3-319-23766-4</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Serious Games First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings ent://SD_ILS/0/SD_ILS:518999 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;G&ouml;bel, Stefan. editor.&#160;Ma, Minhua. editor.&#160;Baalsrud Hauge, Jannicke. editor.&#160;Oliveira, Manuel Fradinho. editor.&#160;Wiemeyer, Josef. editor.<br/>Preferred Shelf Number&#160;XX(518999.1)<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-19126-3">https://doi.org/10.1007/978-3-319-19126-3</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Artificial Intelligence and Soft Computing 14th International Conference, ICAISC 2015, Zakopane, Poland, June 14-18, 2015, Proceedings, Part II ent://SD_ILS/0/SD_ILS:519299 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Rutkowski, Leszek. editor.&#160;Korytkowski, Marcin. editor.&#160;Scherer, Rafal. editor.&#160;Tadeusiewicz, Ryszard. editor.&#160;Zadeh, Lotfi A. editor.<br/>Preferred Shelf Number&#160;XX(519299.1)<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-19369-4">https://doi.org/10.1007/978-3-319-19369-4</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Handbook of digital games ent://SD_ILS/0/SD_ILS:341797 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Angelides, Marios C., editor.&#160;Agius, Harry, editor.<br/>Preferred Shelf Number&#160;ONLINE(341797.1)<br/>Electronic Access&#160;John Wiley <a href="http://dx.doi.org/10.1002/9781118796443">http://dx.doi.org/10.1002/9781118796443</a> Image <a href="http://images.contentreserve.com/ImageType-100/0128-1/{4AEFDE6A-0FC4-4986-B0A8-DFC114311B3D}Img100.jpg">http://images.contentreserve.com/ImageType-100/0128-1/{4AEFDE6A-0FC4-4986-B0A8-DFC114311B3D}Img100.jpg</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Values at play in digital games ent://SD_ILS/0/SD_ILS:364965 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Flanagan, Mary, 1969-&#160;Nissenbaum, Helen Fay.&#160;IEEE Xplore (Online Service), distributor.&#160;MIT Press, publisher.<br/>Preferred Shelf Number&#160;ONLINE(364965.1)<br/>Electronic Access&#160;Abstract with links to resource <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6867430">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6867430</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game design theory a new philosophy for understanding games ent://SD_ILS/0/SD_ILS:285360 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Burgun, Keith.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781466554214">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Honoring the code : conversations with great game designers ent://SD_ILS/0/SD_ILS:268880 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Barton, Matt, interviewer.<br/>Preferred Shelf Number&#160;QA76.76.C672 H675 2013<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Game coding complete ent://SD_ILS/0/SD_ILS:270006 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;McShaffry, Mike.<br/>Preferred Shelf Number&#160;QA76.76.C672 M395 2013<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Social game design monetization methods and mechanics ent://SD_ILS/0/SD_ILS:148470 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Fields, Tim.&#160;Cotton, Brandon.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817668">http://www.sciencedirect.com/science/book/9780240817668</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game invaders the theory and understanding of computer games ent://SD_ILS/0/SD_ILS:249393 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Fencott, P. C.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6381573">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6381573</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Drawing Basics and Video Game Art : Classic to Cutting-Edge Art Techniques for Winning Game Design ent://SD_ILS/0/SD_ILS:268884 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Solarski, Chris.<br/>Preferred Shelf Number&#160;QA76.76.C672 S65 2012<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Game design essentials ent://SD_ILS/0/SD_ILS:392122 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Mitchell, Briar Lee.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;Ebook Library <a href="http://public.eblib.com/EBLPublic/PublicView.do?ptiID=818112">http://public.eblib.com/EBLPublic/PublicView.do?ptiID=818112</a> EBSCOhost <a href="http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=448037">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=448037</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds max modeling for games. Volume II, Insider's guide to stylized modeling ent://SD_ILS/0/SD_ILS:145972 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Gahan, Andrew.&#160;ScienceDirect (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240816067">An electronic book accessible through the World Wide Web; click for information</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling. Volume 1 ent://SD_ILS/0/SD_ILS:145996 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240815824">http://www.sciencedirect.com/science/book/9780240815824</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D automotive modeling an insider's guide to 3D car modeling and design for games and film ent://SD_ILS/0/SD_ILS:266193 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240814292">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Basics of game design ent://SD_ILS/0/SD_ILS:288959 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Moore, Michael E.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439867761">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Programming video games for the evil genius ent://SD_ILS/0/SD_ILS:293661 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Cinnamon, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://mhebooklibrary.com/reader/programming-video-games-for-evil-genius">Subscription required</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Level up! the guide to great video game design ent://SD_ILS/0/SD_ILS:144571 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Rogers, Scott.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;EBSCOhost <a href="http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=342652">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=342652</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D automotive modeling an insider's guide to 3D car modeling and design for games and film ent://SD_ILS/0/SD_ILS:146102 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814285">http://www.sciencedirect.com/science/book/9780240814285</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> End-to-end game development creating independent serious games and simulations from start to finish ent://SD_ILS/0/SD_ILS:146632 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Iuppa, Nicholas V.&#160;Borst, Terry.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811796">http://www.sciencedirect.com/science/book/9780240811796</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Casual game design designing play for the gamer in all of us ent://SD_ILS/0/SD_ILS:148781 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Trefry, Gregory.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749536">http://www.sciencedirect.com/science/book/9780123749536</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Fundamentals of game design ent://SD_ILS/0/SD_ILS:268854 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Adams, Ernest.&#160;Rollings, Andrew, 1972-<br/>Preferred Shelf Number&#160;QA76.76.C672 A322 2010<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Game engine design and implementation ent://SD_ILS/0/SD_ILS:271388 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Thorn, Alan.<br/>Preferred Shelf Number&#160;QA76.76.C672 T4963 2010<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> On the way to fun an emotion-based approach to successful game design ent://SD_ILS/0/SD_ILS:286215 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Dillon, Roberto.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439876893">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> End-to-end game development : creating independent serious games and simulations from start to finish ent://SD_ILS/0/SD_ILS:342433 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Iuppa, Nicholas V.&#160;Borst, Terry.<br/>Preferred Shelf Number&#160;ONLINE(342433.1)<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780080952246">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game art complete all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques ent://SD_ILS/0/SD_ILS:145697 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811475">http://www.sciencedirect.com/science/book/9780240811475</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Maya for games modeling and texturing techniques with Maya and Mudbox ent://SD_ILS/0/SD_ILS:147084 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Ingrassia, Michael.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810645">http://www.sciencedirect.com/science/book/9780240810645</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Real-time cameras a guide for game designers and developers ent://SD_ILS/0/SD_ILS:149152 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Haigh-Hutchinson, Mark.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123116345">http://www.sciencedirect.com/science/book/9780123116345</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling ent://SD_ILS/0/SD_ILS:146032 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810614">http://www.sciencedirect.com/science/book/9780240810614</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game feel a game designer's guide to virtual sensation ent://SD_ILS/0/SD_ILS:145941 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Swink, Steve.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123743282">http://www.sciencedirect.com/science/book/9780123743282</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game feel : a game designer's guide to virtual sensation ent://SD_ILS/0/SD_ILS:271041 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Swink, Steve.<br/>Preferred Shelf Number&#160;QA76.9.H85 S934 2009<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Level design : concept, theory, and practice ent://SD_ILS/0/SD_ILS:268841 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Kremers, Rudolf.<br/>Preferred Shelf Number&#160;QA76.76.C672 K74 2009<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Creating games : mechanics, content, and technology ent://SD_ILS/0/SD_ILS:313336 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;McGuire, Morgan, 1976-&#160;Jenkins, Odest Chadwicke.<br/>Preferred Shelf Number&#160;QA76.76.C672 M388 2009<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Game usability advancing the player experience ent://SD_ILS/0/SD_ILS:145898 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Isbister, Katherine, 1969-&#160;Schaffer, Noah.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123744470">http://www.sciencedirect.com/science/book/9780123744470</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The art of game design a book of lenses ent://SD_ILS/0/SD_ILS:145267 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Schell, Jesse.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123694966">http://www.sciencedirect.com/science/book/9780123694966</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game character modeling and animation with 3ds Max ent://SD_ILS/0/SD_ILS:145818 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Clinton, Yancey.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809786">http://www.sciencedirect.com/science/book/9780240809786</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game design workshop a playcentric approach to creating innovative games ent://SD_ILS/0/SD_ILS:145825 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Fullerton, Tracy.&#160;Swain, Christopher, 1966-&#160;Hoffman, Steven, 1965-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809748">http://www.sciencedirect.com/science/book/9780240809748</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game design workshop : a playcentric approach to creating innovative games ent://SD_ILS/0/SD_ILS:271038 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Fullerton, Tracy.&#160;Swain, Christopher.&#160;Hoffman, Steven.<br/>Preferred Shelf Number&#160;QA76.76.C672 F84 2008<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Dijital oyun : k&uuml;lt&uuml;r end&uuml;strisi &uuml;r&uuml;n&uuml; olarak ent://SD_ILS/0/SD_ILS:340404 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Binark, Mutlu<br/>Preferred Shelf Number&#160;QA76.76 .C672 B563 2008<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> The ultimate guide to video game writing and design ent://SD_ILS/0/SD_ILS:267543 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Dille, Flint.<br/>Preferred Shelf Number&#160;QA76.76.C672 D52 2007<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Game design : from blue sky to green light ent://SD_ILS/0/SD_ILS:313340 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Todd, Deborah, 1957-<br/>Preferred Shelf Number&#160;QA76.76.C672 T63 2007<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Rules of play : game design fundamentals ent://SD_ILS/0/SD_ILS:105921 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Salen, Katie.&#160;Zimmerman, Eric, ort. yaz.<br/>Preferred Shelf Number&#160;QA 76.76.C672 S25 2003<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Chris Crawford on game design ent://SD_ILS/0/SD_ILS:270905 2024-11-23T12:25:52Z 2024-11-23T12:25:52Z Author&#160;Crawford, Chris.<br/>Preferred Shelf Number&#160;QA76.76.C672 C73 2003<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/>