Search Results for Computer games -- Programming. - Narrowed by: 2009
SirsiDynix Enterprise
https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dComputer$002bgames$002b--$002bProgramming.$0026qf$003dPUBDATE$002509Publication$002bDate$0025092009$0025092009$0026ps$003d300?
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Racing the beam the Atari video computer system
ent://SD_ILS/0/SD_ILS:220036
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Author Montfort, Nick. Bogost, Ian.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267193">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267193</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Game feel a game designer's guide to virtual sensation
ent://SD_ILS/0/SD_ILS:145941
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Author Swink, Steve.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123743282">http://www.sciencedirect.com/science/book/9780123743282</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Networked graphics building networked games and virtual environments
ent://SD_ILS/0/SD_ILS:146404
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Author Steed, Anthony. Oliveira, Manuel.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123744234">http://www.sciencedirect.com/science/book/9780123744234</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
The complete guide to game audio for composers, musicians, sound designers, and game developers
ent://SD_ILS/0/SD_ILS:148740
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Author Marks, Aaron.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810744">http://www.sciencedirect.com/science/book/9780240810744</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Artificial intelligence for games
ent://SD_ILS/0/SD_ILS:145402
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Author Millington, Ian. Funge, John David, 1968-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123747310">http://www.sciencedirect.com/science/book/9780123747310</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
3D game textures create professional game art using Photoshop
ent://SD_ILS/0/SD_ILS:146096
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Author Ahearn, Luke.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811482">http://www.sciencedirect.com/science/book/9780240811482</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Real-time cameras a guide for game designers and developers
ent://SD_ILS/0/SD_ILS:149152
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Author Haigh-Hutchinson, Mark.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123116345">http://www.sciencedirect.com/science/book/9780123116345</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Game feel : a game designer's guide to virtual sensation
ent://SD_ILS/0/SD_ILS:271041
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Author Swink, Steve.<br/>Preferred Shelf Number QA76.9.H85 S934 2009<br/>Format: Books<br/>Availability Beytepe Library~1<br/>
Level design : concept, theory, and practice
ent://SD_ILS/0/SD_ILS:268841
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Author Kremers, Rudolf.<br/>Preferred Shelf Number QA76.76.C672 K74 2009<br/>Format: Books<br/>Availability Beytepe Library~1<br/>
Creating games : mechanics, content, and technology
ent://SD_ILS/0/SD_ILS:313336
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Author McGuire, Morgan, 1976- Jenkins, Odest Chadwicke.<br/>Preferred Shelf Number QA76.76.C672 M388 2009<br/>Format: Books<br/>Availability Beytepe Library~1<br/>