Search Results for Computer games -- Programming. - Narrowed by: 2011 SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dComputer$002bgames$002b--$002bProgramming.$0026qf$003dPUBDATE$002509Publication$002bDate$0025092011$0025092011$0026ps$003d300? 2024-09-24T14:32:39Z Game engine gems ent://SD_ILS/0/SD_ILS:287118 2024-09-24T14:32:39Z 2024-09-24T14:32:39Z Author&#160;Lengyel, Eric.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439869772">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Creating games with Unity and Maya how to develop fun and marketable 3D games ent://SD_ILS/0/SD_ILS:264258 2024-09-24T14:32:39Z 2024-09-24T14:32:39Z Author&#160;Watkins, Adam.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240819013">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Basics of game design ent://SD_ILS/0/SD_ILS:288959 2024-09-24T14:32:39Z 2024-09-24T14:32:39Z Author&#160;Moore, Michael E.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439867761">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game development tools ent://SD_ILS/0/SD_ILS:288962 2024-09-24T14:32:39Z 2024-09-24T14:32:39Z Author&#160;Ansari, Marwan.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439867723">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:288968 2024-09-24T14:32:39Z 2024-09-24T14:32:39Z Author&#160;Dunn, Fletcher.&#160;Parberry, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439869819">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:249115 2024-09-24T14:32:39Z 2024-09-24T14:32:39Z Author&#160;Dunn, Fletcher.&#160;Parberry, Ian.<br/>Preferred Shelf Number&#160;T385 D875 2011<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Creating games with Unity and Maya how to develop fun and marketable 3D games ent://SD_ILS/0/SD_ILS:147635 2024-09-24T14:32:39Z 2024-09-24T14:32:39Z Author&#160;Watkins, Adam (William Adam)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240818818">http://www.sciencedirect.com/science/book/9780240818818</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Real-world Flash game development how to follow best practices and keep your sanity. ent://SD_ILS/0/SD_ILS:149025 2024-09-24T14:32:39Z 2024-09-24T14:32:39Z Author&#160;Griffith, Christopher.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817682">http://www.sciencedirect.com/science/book/9780240817682</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Programming video games for the evil genius ent://SD_ILS/0/SD_ILS:293661 2024-09-24T14:32:39Z 2024-09-24T14:32:39Z Author&#160;Cinnamon, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://mhebooklibrary.com/reader/programming-video-games-for-evil-genius">Subscription required</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelines ent://SD_ILS/0/SD_ILS:342510 2024-09-24T14:32:39Z 2024-09-24T14:32:39Z Author&#160;McDermott, Wes.<br/>Preferred Shelf Number&#160;ONLINE(342510.1)<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Building games with Flash for the mobile market ent://SD_ILS/0/SD_ILS:342530 2024-09-24T14:32:39Z 2024-09-24T14:32:39Z Author&#160;David, Matthew, 1971-<br/>Preferred Shelf Number&#160;ONLINE(342530.1)<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240815794">Click here to view</a><br/>Format:&#160;Books<br/>Availability&#160;Online Library~1<br/>