Search Results for Computer games. - Narrowed by: Computer animation.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dComputer$002bgames.$0026qf$003dSUBJECT$002509Subject$002509Computer$002banimation.$002509Computer$002banimation.$0026pe$003dd$00253A$0026ic$003dtrue$0026ps$003d300?dt=list2026-03-16T06:31:21ZAI FOR GAMESent://SD_ILS/0/SD_ILS:5528572026-03-16T06:31:21Z2026-03-16T06:31:21ZAuthor Millington, Ian.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003124047">https://www.taylorfrancis.com/books/9781003124047</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Introduction to Game Physics with Box2Dent://SD_ILS/0/SD_ILS:5435242026-03-16T06:31:21Z2026-03-16T06:31:21ZAuthor Parberry, Ian, author. Taylor and Francis.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781315380636">Click here to view.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>The uncanny valley in games and animationent://SD_ILS/0/SD_ILS:5447472026-03-16T06:31:21Z2026-03-16T06:31:21ZAuthor Tinwell, Angela, author.<br/>Preferred Shelf Number TR897.7 .T597 2015<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781466586956">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>Real-world Flash game development how to follow best practices and keep your sanity.ent://SD_ILS/0/SD_ILS:1490252026-03-16T06:31:21Z2026-03-16T06:31:21ZAuthor Griffith, Christopher.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817682">http://www.sciencedirect.com/science/book/9780240817682</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3ds max modeling for games. Volume II, Insider's guide to stylized modelingent://SD_ILS/0/SD_ILS:1459722026-03-16T06:31:21Z2026-03-16T06:31:21ZAuthor Gahan, Andrew. ScienceDirect (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240816067">An electronic book accessible through the World Wide Web; click for information</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling. Volume 1ent://SD_ILS/0/SD_ILS:1459962026-03-16T06:31:21Z2026-03-16T06:31:21ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240815824">http://www.sciencedirect.com/science/book/9780240815824</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D automotive modeling an insider's guide to 3D car modeling and design for games and filment://SD_ILS/0/SD_ILS:1461022026-03-16T06:31:21Z2026-03-16T06:31:21ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814285">http://www.sciencedirect.com/science/book/9780240814285</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Real-world Flash game development how to follow best practices and keep your sanityent://SD_ILS/0/SD_ILS:1490532026-03-16T06:31:21Z2026-03-16T06:31:21ZAuthor Griffith, Christopher, 1979-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811789">http://www.sciencedirect.com/science/book/9780240811789</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Maya for games modeling and texturing techniques with Maya and Mudboxent://SD_ILS/0/SD_ILS:1470842026-03-16T06:31:21Z2026-03-16T06:31:21ZAuthor Ingrassia, Michael.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810645">http://www.sciencedirect.com/science/book/9780240810645</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Artificial intelligence for gamesent://SD_ILS/0/SD_ILS:1454022026-03-16T06:31:21Z2026-03-16T06:31:21ZAuthor Millington, Ian. Funge, John David, 1968-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123747310">http://www.sciencedirect.com/science/book/9780123747310</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Game art complete all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniquesent://SD_ILS/0/SD_ILS:1456972026-03-16T06:31:21Z2026-03-16T06:31:21ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811475">http://www.sciencedirect.com/science/book/9780240811475</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3ds Max modeling for games insider's guide to game character, vehicle, and environment modelingent://SD_ILS/0/SD_ILS:1460322026-03-16T06:31:21Z2026-03-16T06:31:21ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810614">http://www.sciencedirect.com/science/book/9780240810614</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Game character modeling and animation with 3ds Maxent://SD_ILS/0/SD_ILS:1458182026-03-16T06:31:21Z2026-03-16T06:31:21ZAuthor Clinton, Yancey.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809786">http://www.sciencedirect.com/science/book/9780240809786</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>