Search Results for Computer games. - Narrowed by: Computer graphics. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dComputer$002bgames.$0026qf$003dSUBJECT$002509Subject$002509Computer$002bgraphics.$002509Computer$002bgraphics.$0026pe$003dd$00253A$0026ps$003d300?dt=list 2026-03-14T23:19:21Z Encyclopedia of Computer Graphics and Games ent://SD_ILS/0/SD_ILS:602331 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Lee, Newton. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-031-23161-2">https://doi.org/10.1007/978-3-031-23161-2</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Contemporary topics in computer graphics and games : selected papers from the Eurasia graphics conference series ent://SD_ILS/0/SD_ILS:506927 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;&#304;&#351;ler, Veysi, 1964- editor.<br/>Preferred Shelf Number&#160;QA76.76.C672 C683 2020<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Computer Games 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers ent://SD_ILS/0/SD_ILS:483316 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Cazenave, Tristan. editor.&#160;Saffidine, Abdallah. editor. (orcid)0000-0001-9805-8291&#160;Sturtevant, Nathan. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-030-24337-1">https://doi.org/10.1007/978-3-030-24337-1</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game engine gems ent://SD_ILS/0/SD_ILS:540761 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Lengyel, Eric.<br/>Preferred Shelf Number&#160;QA76.76 .C672 G3588 2011<br/>Electronic Access&#160;<a href="https://www.taylorfrancis.com/books/9781439869772">Click here to view.</a><br/>Format:&#160;Books<br/>Availability&#160;Online Library~1<br/> Mathematics for Computer Graphics ent://SD_ILS/0/SD_ILS:609347 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Vince, John. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-1-4471-7550-6">https://doi.org/10.1007/978-1-4471-7550-6</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Real-Time Rendering ent://SD_ILS/0/SD_ILS:544514 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Akenine-M&ouml;ller, Tomas, author.&#160;Haines, Eric, author.&#160;Hoffman, Naty, author.&#160;Taylor and Francis.<br/>Preferred Shelf Number&#160;T385 .M635 2008<br/>Electronic Access&#160;<a href="https://www.taylorfrancis.com/books/9781315365459">Click here to view.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Designing Immersive Video Games Using 3DUI Technologies Improving the Gamer's User Experience ent://SD_ILS/0/SD_ILS:399471 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Kulshreshth, Arun K. author.&#160;LaViola Jr., Joseph J. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-77953-9">https://doi.org/10.1007/978-3-319-77953-9</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Mathematics for Computer Graphics ent://SD_ILS/0/SD_ILS:610983 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Vince, John. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-1-4471-7336-6">https://doi.org/10.1007/978-1-4471-7336-6</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Human-Computer Interaction - INTERACT 2017 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part II ent://SD_ILS/0/SD_ILS:611840 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Bernhaupt, Regina. editor.&#160;Dalvi, Girish. editor.&#160;Joshi, Anirudha. editor.&#160;K. Balkrishan, Devanuj. editor.&#160;O'Neill, Jacki. editor.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-67684-5">https://doi.org/10.1007/978-3-319-67684-5</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Transactions on Edutainment XIII ent://SD_ILS/0/SD_ILS:610684 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Pan, Zhigeng. editor. (orcid)0000-0003-0717-5850&#160;Cheok, Adrian David. editor.&#160;M&uuml;ller, Wolfgang. editor.&#160;Zhang, Mingmin. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-662-54395-5">https://doi.org/10.1007/978-3-662-54395-5</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Transactions on Computational Science XXX Special Issue on Cyberworlds and Cybersecurity ent://SD_ILS/0/SD_ILS:611656 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;L. Gavrilova, Marina. editor.&#160;Tan, C.J. Kenneth. editor.&#160;Sourin, Alexei. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-662-56006-8">https://doi.org/10.1007/978-3-662-56006-8</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Human-Computer Interaction - INTERACT 2017 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part III ent://SD_ILS/0/SD_ILS:618154 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Bernhaupt, Regina. editor.&#160;Dalvi, Girish. editor.&#160;Joshi, Anirudha. editor.&#160;K. Balkrishan, Devanuj. editor.&#160;O'Neill, Jacki. editor.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-67687-6">https://doi.org/10.1007/978-3-319-67687-6</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Human-Computer Interaction - INTERACT 2017 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV ent://SD_ILS/0/SD_ILS:613756 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Bernhaupt, Regina. editor.&#160;Dalvi, Girish. editor.&#160;Joshi, Anirudha. editor.&#160;K. Balkrishan, Devanuj. editor.&#160;O'Neill, Jacki. editor.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-68059-0">https://doi.org/10.1007/978-3-319-68059-0</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Next Generation Computer Animation Techniques Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers ent://SD_ILS/0/SD_ILS:613648 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Chang, Jian. editor.&#160;Zhang, Jian Jun. editor.&#160;Magnenat Thalmann, Nadia. editor. (orcid)0000-0002-1459-5960&#160;Hu, Shi-Min. editor.&#160;Tong, Ruofeng. editor.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-69487-0">https://doi.org/10.1007/978-3-319-69487-0</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Human-Computer Interaction - INTERACT 2017 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part I ent://SD_ILS/0/SD_ILS:612043 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Bernhaupt, Regina. editor.&#160;Dalvi, Girish. editor.&#160;Joshi, Anirudha. editor.&#160;K. Balkrishan, Devanuj. editor.&#160;O'Neill, Jacki. editor.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-67744-6">https://doi.org/10.1007/978-3-319-67744-6</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Computers and Games 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 - July 1, 2016, Revised Selected Papers ent://SD_ILS/0/SD_ILS:615968 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Plaat, Aske. editor.&#160;Kosters, Walter. editor.&#160;van den Herik, Jaap. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-50935-8">https://doi.org/10.1007/978-3-319-50935-8</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The uncanny valley in games and animation ent://SD_ILS/0/SD_ILS:544747 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Tinwell, Angela, author.<br/>Preferred Shelf Number&#160;TR897.7 .T597 2015<br/>Electronic Access&#160;<a href="https://www.taylorfrancis.com/books/9781466586956">Click here to view.</a><br/>Format:&#160;Books<br/>Availability&#160;Online Library~1<br/> 3D game textures : create professional game art using photoshop ent://SD_ILS/0/SD_ILS:539525 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Ahearn, Luke., author.<br/>Preferred Shelf Number&#160;QA76.76 .C672 A34 2014<br/>Electronic Access&#160;<a href="https://www.taylorfrancis.com/books/9781315733449">Click here to view.</a><br/>Format:&#160;Books<br/>Availability&#160;Online Library~1<br/> Game Design Workshop ent://SD_ILS/0/SD_ILS:540167 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Fullerton, Tracy, author.&#160;Safari, an O'Reilly Media Company.<br/>Preferred Shelf Number&#160;QA76.76 .C672<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429188015">https://www.taylorfrancis.com/books/9780429188015</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 2D graphics programming for games ent://SD_ILS/0/SD_ILS:540146 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Pile, John, Jr., author.<br/>Preferred Shelf Number&#160;QA76.76 .C672 P49 2013<br/>Electronic Access&#160;<a href="https://www.taylorfrancis.com/books/9781466501904">Click here to view.</a><br/>Format:&#160;Books<br/>Availability&#160;Online Library~1<br/> 3ds max modeling for games. Volume II insider's guide to stylized modeling ent://SD_ILS/0/SD_ILS:264265 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240816074">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D game textures create professioal game art using Photoshop ent://SD_ILS/0/SD_ILS:145978 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Ahearn, Luke.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240820774">http://www.sciencedirect.com/science/book/9780240820774</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:249115 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Dunn, Fletcher.&#160;Parberry, Ian.<br/>Preferred Shelf Number&#160;T385 D875 2011<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> 3D automotive modeling an insider's guide to 3D car modeling and design for games and film ent://SD_ILS/0/SD_ILS:266193 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240814292">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelines ent://SD_ILS/0/SD_ILS:342510 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;McDermott, Wes.<br/>Preferred Shelf Number&#160;ONLINE(342510.1)<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:541206 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Dunn, Fletcher., author.&#160;Parberry, Ian.<br/>Preferred Shelf Number&#160;T385 .D875 2011<br/>Electronic Access&#160;<a href="https://www.taylorfrancis.com/books/9781439869819">Click here to view.</a><br/>Format:&#160;Books<br/>Availability&#160;Online Library~1<br/> 3ds max modeling for games. Volume II, Insider's guide to stylized modeling ent://SD_ILS/0/SD_ILS:145972 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Gahan, Andrew.&#160;ScienceDirect (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240816067">An electronic book accessible through the World Wide Web; click for information</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling. Volume 1 ent://SD_ILS/0/SD_ILS:145996 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240815824">http://www.sciencedirect.com/science/book/9780240815824</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game physics ent://SD_ILS/0/SD_ILS:145867 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Eberly, David H.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749031">http://www.sciencedirect.com/science/book/9780123749031</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D automotive modeling an insider's guide to 3D car modeling and design for games and film ent://SD_ILS/0/SD_ILS:146102 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814285">http://www.sciencedirect.com/science/book/9780240814285</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D game textures create professional game art using Photoshop ent://SD_ILS/0/SD_ILS:146096 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Ahearn, Luke.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811482">http://www.sciencedirect.com/science/book/9780240811482</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling ent://SD_ILS/0/SD_ILS:146032 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810614">http://www.sciencedirect.com/science/book/9780240810614</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Networked graphics building networked games and virtual environments ent://SD_ILS/0/SD_ILS:146404 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Steed, Anthony.&#160;Oliveira, Manuel.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123744234">http://www.sciencedirect.com/science/book/9780123744234</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game art complete all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques ent://SD_ILS/0/SD_ILS:145697 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811475">http://www.sciencedirect.com/science/book/9780240811475</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game design workshop : a playcentric approach to creating innovative games ent://SD_ILS/0/SD_ILS:271038 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Fullerton, Tracy.&#160;Swain, Christopher.&#160;Hoffman, Steven.<br/>Preferred Shelf Number&#160;QA76.76.C672 F84 2008<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> 3D game environments create professional 3D game worlds ent://SD_ILS/0/SD_ILS:146072 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Ahearn, Luke.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808956">http://www.sciencedirect.com/science/book/9780240808956</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game character modeling and animation with 3ds Max ent://SD_ILS/0/SD_ILS:145818 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Clinton, Yancey.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809786">http://www.sciencedirect.com/science/book/9780240809786</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game design workshop a playcentric approach to creating innovative games ent://SD_ILS/0/SD_ILS:145825 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Fullerton, Tracy.&#160;Swain, Christopher, 1966-&#160;Hoffman, Steven, 1965-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809748">http://www.sciencedirect.com/science/book/9780240809748</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> COLLADA : sailing the gulf of 3D digital content creation ent://SD_ILS/0/SD_ILS:546606 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Arnaud, Remi., author.&#160;Barnes, Mark C., 1963-<br/>Preferred Shelf Number&#160;QA76.76 .C672 A82 2006<br/>Electronic Access&#160;<a href="https://www.taylorfrancis.com/books/9781439865798">Click here to view.</a><br/>Format:&#160;Books<br/>Availability&#160;Online Library~1<br/> 3D games ent://SD_ILS/0/SD_ILS:93264 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Watt, Alan H., 1942-&#160;Policarpo, Fabio,ort.yaz.<br/>Preferred Shelf Number&#160;QA 76.76.C672 W388 2003 V.2<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~2<br/> 3D games : real-time rendering and software technology ent://SD_ILS/0/SD_ILS:76510 2026-03-14T23:19:21Z 2026-03-14T23:19:21Z Author&#160;Watt, Alan H., 1942-&#160;Policarpo, Fabio, ort. yaz.<br/>Preferred Shelf Number&#160;QA 76.76.C672 W39 2001 V.1<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~2<br/>