Search Results for Computer games. - Narrowed by: Computer graphics.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dComputer$002bgames.$0026qf$003dSUBJECT$002509Subject$002509Computer$002bgraphics.$002509Computer$002bgraphics.$0026te$003dILS$0026ps$003d300?2024-11-12T14:43:31ZContemporary topics in computer graphics and games : selected papers from the Eurasia graphics conference seriesent://SD_ILS/0/SD_ILS:5069272024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor İşler, Veysi, 1964- editor.<br/>Preferred Shelf Number QA76.76.C672 C683 2020<br/>Format: Books<br/>Availability Beytepe Library~1<br/>Computer Games 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papersent://SD_ILS/0/SD_ILS:4833162024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Cazenave, Tristan. editor. Saffidine, Abdallah. editor. (orcid)0000-0001-9805-8291 Sturtevant, Nathan. editor. SpringerLink (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="https://doi.org/10.1007/978-3-030-24337-1">https://doi.org/10.1007/978-3-030-24337-1</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Game engine gemsent://SD_ILS/0/SD_ILS:2871182024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Lengyel, Eric.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://marc.crcnetbase.com/isbn/9781439869772">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Designing Immersive Video Games Using 3DUI Technologies Improving the Gamer's User Experienceent://SD_ILS/0/SD_ILS:3994712024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Kulshreshth, Arun K. author. LaViola Jr., Joseph J. author. SpringerLink (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="https://doi.org/10.1007/978-3-319-77953-9">https://doi.org/10.1007/978-3-319-77953-9</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>The uncanny valley in games and animationent://SD_ILS/0/SD_ILS:3570452024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Tinwell, Angela, author.<br/>Preferred Shelf Number ONLINE(357045.1)<br/>Electronic Access <a href="http://marc.crcnetbase.com/isbn/9781466586956">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>2D graphics programming for gamesent://SD_ILS/0/SD_ILS:2853802024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Pile, John, Jr.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://marc.crcnetbase.com/isbn/9781466501904">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D game textures create professioal game art using Photoshopent://SD_ILS/0/SD_ILS:1459782024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Ahearn, Luke.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240820774">http://www.sciencedirect.com/science/book/9780240820774</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3ds max modeling for games. Volume II insider's guide to stylized modelingent://SD_ILS/0/SD_ILS:2642652024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780240816074">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3ds max modeling for games. Volume II, Insider's guide to stylized modelingent://SD_ILS/0/SD_ILS:1459722024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Gahan, Andrew. ScienceDirect (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240816067">An electronic book accessible through the World Wide Web; click for information</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling. Volume 1ent://SD_ILS/0/SD_ILS:1459962024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240815824">http://www.sciencedirect.com/science/book/9780240815824</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D math primer for graphics and game developmentent://SD_ILS/0/SD_ILS:2491152024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Dunn, Fletcher. Parberry, Ian.<br/>Preferred Shelf Number T385 D875 2011<br/>Format: Books<br/>Availability Beytepe Library~1<br/>Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelinesent://SD_ILS/0/SD_ILS:3425102024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor McDermott, Wes.<br/>Preferred Shelf Number ONLINE(342510.1)<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D automotive modeling an insider's guide to 3D car modeling and design for games and filment://SD_ILS/0/SD_ILS:2661932024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780240814292">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D math primer for graphics and game developmentent://SD_ILS/0/SD_ILS:2889682024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Dunn, Fletcher. Parberry, Ian.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://marc.crcnetbase.com/isbn/9781439869819">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D automotive modeling an insider's guide to 3D car modeling and design for games and filment://SD_ILS/0/SD_ILS:1461022024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814285">http://www.sciencedirect.com/science/book/9780240814285</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Game physicsent://SD_ILS/0/SD_ILS:1458672024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Eberly, David H.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749031">http://www.sciencedirect.com/science/book/9780123749031</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3ds Max modeling for games insider's guide to game character, vehicle, and environment modelingent://SD_ILS/0/SD_ILS:1460322024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810614">http://www.sciencedirect.com/science/book/9780240810614</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D game textures create professional game art using Photoshopent://SD_ILS/0/SD_ILS:1460962024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Ahearn, Luke.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811482">http://www.sciencedirect.com/science/book/9780240811482</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Game art complete all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniquesent://SD_ILS/0/SD_ILS:1456972024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811475">http://www.sciencedirect.com/science/book/9780240811475</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Networked graphics building networked games and virtual environmentsent://SD_ILS/0/SD_ILS:1464042024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Steed, Anthony. Oliveira, Manuel.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123744234">http://www.sciencedirect.com/science/book/9780123744234</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Game character modeling and animation with 3ds Maxent://SD_ILS/0/SD_ILS:1458182024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Clinton, Yancey.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809786">http://www.sciencedirect.com/science/book/9780240809786</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D game environments create professional 3D game worldsent://SD_ILS/0/SD_ILS:1460722024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Ahearn, Luke.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808956">http://www.sciencedirect.com/science/book/9780240808956</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Game design workshop a playcentric approach to creating innovative gamesent://SD_ILS/0/SD_ILS:1458252024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Fullerton, Tracy. Swain, Christopher, 1966- Hoffman, Steven, 1965-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809748">http://www.sciencedirect.com/science/book/9780240809748</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Game design workshop : a playcentric approach to creating innovative gamesent://SD_ILS/0/SD_ILS:2710382024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Fullerton, Tracy. Swain, Christopher. Hoffman, Steven.<br/>Preferred Shelf Number QA76.76.C672 F84 2008<br/>Format: Books<br/>Availability Beytepe Library~1<br/>COLLADA sailing the gulf of 3D digital content creationent://SD_ILS/0/SD_ILS:2889552024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Arnaud, Rm̌i. Barnes, Mark C., 1963-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://marc.crcnetbase.com/isbn/9781439865798">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D gamesent://SD_ILS/0/SD_ILS:932642024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Watt, Alan H., 1942- Policarpo, Fabio,ort.yaz.<br/>Preferred Shelf Number QA 76.76.C672 W388 2003 V.2<br/>Format: Books<br/>Availability Beytepe Library~2<br/>3D games : real-time rendering and software technologyent://SD_ILS/0/SD_ILS:765102024-11-12T14:43:31Z2024-11-12T14:43:31ZAuthor Watt, Alan H., 1942- Policarpo, Fabio, ort. yaz.<br/>Preferred Shelf Number QA 76.76.C672 W39 2001 V.1<br/>Format: Books<br/>Availability Beytepe Library~2<br/>