Search Results for Computer graphics. - Narrowed by: E-Book - English - Computer games -- Programming.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dComputer$002bgraphics.$0026qf$003dITYPE$002509Material$002bType$0025091$00253AE-KITAP$002509E-Book$0026qf$003dLANGUAGE$002509Language$002509ENG$002509English$0026qf$003dSUBJECT$002509Subject$002509Computer$002bgames$002b--$002bProgramming.$002509Computer$002bgames$002b--$002bProgramming.$0026ic$003dtrue$0026te$003dILS$0026ps$003d300?dt=list2024-08-15T22:23:11ZGame engine gemsent://SD_ILS/0/SD_ILS:2871182024-08-15T22:23:11Z2024-08-15T22:23:11ZAuthor Lengyel, Eric.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://marc.crcnetbase.com/isbn/9781439869772">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>2D graphics programming for gamesent://SD_ILS/0/SD_ILS:2853802024-08-15T22:23:11Z2024-08-15T22:23:11ZAuthor Pile, John, Jr.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://marc.crcnetbase.com/isbn/9781466501904">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3ds max modeling for games. Volume II insider's guide to stylized modelingent://SD_ILS/0/SD_ILS:2642652024-08-15T22:23:11Z2024-08-15T22:23:11ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780240816074">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D game textures create professioal game art using Photoshopent://SD_ILS/0/SD_ILS:1459782024-08-15T22:23:11Z2024-08-15T22:23:11ZAuthor Ahearn, Luke.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240820774">http://www.sciencedirect.com/science/book/9780240820774</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D math primer for graphics and game developmentent://SD_ILS/0/SD_ILS:2889682024-08-15T22:23:11Z2024-08-15T22:23:11ZAuthor Dunn, Fletcher. Parberry, Ian.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://marc.crcnetbase.com/isbn/9781439869819">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelinesent://SD_ILS/0/SD_ILS:3425102024-08-15T22:23:11Z2024-08-15T22:23:11ZAuthor McDermott, Wes.<br/>Preferred Shelf Number ONLINE(342510.1)<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Game physicsent://SD_ILS/0/SD_ILS:1458672024-08-15T22:23:11Z2024-08-15T22:23:11ZAuthor Eberly, David H.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749031">http://www.sciencedirect.com/science/book/9780123749031</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Real-time cameras a guide for game designers and developersent://SD_ILS/0/SD_ILS:1491522024-08-15T22:23:11Z2024-08-15T22:23:11ZAuthor Haigh-Hutchinson, Mark.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123116345">http://www.sciencedirect.com/science/book/9780123116345</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D game textures create professional game art using Photoshopent://SD_ILS/0/SD_ILS:1460962024-08-15T22:23:11Z2024-08-15T22:23:11ZAuthor Ahearn, Luke.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811482">http://www.sciencedirect.com/science/book/9780240811482</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Networked graphics building networked games and virtual environmentsent://SD_ILS/0/SD_ILS:1464042024-08-15T22:23:11Z2024-08-15T22:23:11ZAuthor Steed, Anthony. Oliveira, Manuel.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123744234">http://www.sciencedirect.com/science/book/9780123744234</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Game design workshop a playcentric approach to creating innovative gamesent://SD_ILS/0/SD_ILS:1458252024-08-15T22:23:11Z2024-08-15T22:23:11ZAuthor Fullerton, Tracy. Swain, Christopher, 1966- Hoffman, Steven, 1965-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809748">http://www.sciencedirect.com/science/book/9780240809748</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D game environments create professional 3D game worldsent://SD_ILS/0/SD_ILS:1460722024-08-15T22:23:11Z2024-08-15T22:23:11ZAuthor Ahearn, Luke.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808956">http://www.sciencedirect.com/science/book/9780240808956</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>COLLADA sailing the gulf of 3D digital content creationent://SD_ILS/0/SD_ILS:2889552024-08-15T22:23:11Z2024-08-15T22:23:11ZAuthor Arnaud, Rm̌i. Barnes, Mark C., 1963-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://marc.crcnetbase.com/isbn/9781439865798">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>