Search Results for Computer music. - Narrowed by: Computer sound processing.
SirsiDynix Enterprise
https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dComputer$002bmusic.$0026qf$003dSUBJECT$002509Subject$002509Computer$002bsound$002bprocessing.$002509Computer$002bsound$002bprocessing.$0026ps$003d300?
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GAME AUDIO PROGRAMMING 5 principles and practices.
ent://SD_ILS/0/SD_ILS:572638
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Preferred Shelf Number QA76.76 .V54<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003519119">https://www.taylorfrancis.com/books/9781003519119</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Build AI-enhanced audio plugins with C++
ent://SD_ILS/0/SD_ILS:571478
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Author Yee-King, Matthew John, author.<br/>Preferred Shelf Number ML74.3<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003365495">https://www.taylorfrancis.com/books/9781003365495</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Game audio programming 4 : principles and practices
ent://SD_ILS/0/SD_ILS:551169
2026-02-21T00:11:36Z
2026-02-21T00:11:36Z
Author Somberg, Guy, editor.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003330936">https://www.taylorfrancis.com/books/9781003330936</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
DEEP AND SHALLOW machine learning in music and audio.
ent://SD_ILS/0/SD_ILS:564512
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Author Dubnov, Shlomo.<br/>Preferred Shelf Number ML74<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003240198">https://www.taylorfrancis.com/books/9781003240198</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
GAME AUDIO FUNDAMENTALS an introduction to the theory, planning, and practice of soundscape... creation for games.
ent://SD_ILS/0/SD_ILS:587736
2026-02-21T00:11:36Z
2026-02-21T00:11:36Z
Author Zizza, Keith.<br/>Preferred Shelf Number GV1469.34 .S68<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003218821">https://www.taylorfrancis.com/books/9781003218821</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Game audio programming. [volume] 3 : principles and practices
ent://SD_ILS/0/SD_ILS:549691
2026-02-21T00:11:36Z
2026-02-21T00:11:36Z
Author Somberg, Guy, editor.<br/>Preferred Shelf Number QA76.76 .C672 G3273 2021 EB<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429331251">https://www.taylorfrancis.com/books/9780429331251</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
IPad music in the studio and on stage
ent://SD_ILS/0/SD_ILS:259543
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Author Jenkins, Mark, 1960-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780203069837">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>