Search Results for Computer programming - Narrowed by: Computer animation.
SirsiDynix Enterprise
https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dComputer$002bprogramming$0026qf$003dSUBJECT$002509Subject$002509Computer$002banimation.$002509Computer$002banimation.$0026ic$003dtrue$0026ps$003d300?
2026-01-26T03:00:54Z
Introducing Autodesk Maya
ent://SD_ILS/0/SD_ILS:553672
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Author Derakhshani, Dariush, author.<br/>Preferred Shelf Number TR897.7<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429490958">https://www.taylorfrancis.com/books/9780429490958</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
STORY STRUCTURE AND DEVELOPMENT a guide for animators, vfx artists, game designers, and xr... creators.
ent://SD_ILS/0/SD_ILS:569759
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Author Caldwell, Craig.<br/>Preferred Shelf Number GV1469.34 .A97<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003488835">https://www.taylorfrancis.com/books/9781003488835</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Technical animation in video games
ent://SD_ILS/0/SD_ILS:582908
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Author Lake, Matthew (Animator), author.<br/>Preferred Shelf Number TR897.7<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003263258">https://www.taylorfrancis.com/books/9781003263258</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Animation masterclasses : from pencils to pixels : a complete course in animation & production
ent://SD_ILS/0/SD_ILS:578221
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Author White, Tony, 1947- author.<br/>Preferred Shelf Number NC1765<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003324287">https://www.taylorfrancis.com/books/9781003324287</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Introduction to 3D modeling and animation
ent://SD_ILS/0/SD_ILS:551621
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Author Chandramouli, Magesh, author.<br/>Preferred Shelf Number TR897.7 .C44 2022 EB<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429186349">https://www.taylorfrancis.com/books/9780429186349</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
AI FOR GAMES
ent://SD_ILS/0/SD_ILS:552857
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Author Millington, Ian.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003124047">https://www.taylorfrancis.com/books/9781003124047</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
An essential introduction to Maya character rigging
ent://SD_ILS/0/SD_ILS:573784
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Author Briggs, Cheryl, author.<br/>Preferred Shelf Number TR897.7 .B75 2021<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781315771403">https://www.taylorfrancis.com/books/9781315771403</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Real-world Flash game development how to follow best practices and keep your sanity.
ent://SD_ILS/0/SD_ILS:149025
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Author Griffith, Christopher.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817682">http://www.sciencedirect.com/science/book/9780240817682</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Real-world Flash game development how to follow best practices and keep your sanity
ent://SD_ILS/0/SD_ILS:149053
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Author Griffith, Christopher, 1979-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811789">http://www.sciencedirect.com/science/book/9780240811789</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
How to cheat in Motion
ent://SD_ILS/0/SD_ILS:342429
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Author Sheffield, Patrick.<br/>Preferred Shelf Number ONLINE(342429.1)<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780080928241">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Artificial intelligence for games
ent://SD_ILS/0/SD_ILS:145402
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Author Millington, Ian. Funge, John David, 1968-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123747310">http://www.sciencedirect.com/science/book/9780123747310</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>