Search Results for Computer programming - Narrowed by: Computer graphics.
SirsiDynix Enterprise
https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dComputer$002bprogramming$0026qf$003dSUBJECT$002509Subject$002509Computer$002bgraphics.$002509Computer$002bgraphics.$0026pe$003dd$00253A$0026ps$003d300$0026isd$003dtrue?
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Mathematical and Computer Programming Techniques for Computer Graphics
ent://SD_ILS/0/SD_ILS:175364
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Author Comninos, Peter. author. SpringerLink (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://dx.doi.org/10.1007/978-1-84628-292-8">http://dx.doi.org/10.1007/978-1-84628-292-8</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Game engine gems
ent://SD_ILS/0/SD_ILS:540761
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Author Lengyel, Eric.<br/>Preferred Shelf Number QA76.76 .C672 G3588 2011<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781439869772">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>
Introducing Autodesk Maya
ent://SD_ILS/0/SD_ILS:553672
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Author Derakhshani, Dariush, author.<br/>Preferred Shelf Number TR897.7<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429490958">https://www.taylorfrancis.com/books/9780429490958</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Mastering technical art in Unreal Engine, Materials and VFX
ent://SD_ILS/0/SD_ILS:591133
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Author Penninck, Greg, author. Butler, Stuart, author.<br/>Preferred Shelf Number T385<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781032663852">https://www.taylorfrancis.com/books/9781032663852</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Mastering technical art in Unreal Engine, World building
ent://SD_ILS/0/SD_ILS:591134
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Author Penninck, Greg, author. Butler, Stuart, author.<br/>Preferred Shelf Number T385<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781032663883">https://www.taylorfrancis.com/books/9781032663883</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Game design workshop : a playcentric approach to creating innovative games
ent://SD_ILS/0/SD_ILS:552253
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Author Fullerton, Tracy, author.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003460268">https://www.taylorfrancis.com/books/9781003460268</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Shader writing in open shading language : with RenderMan® examples
ent://SD_ILS/0/SD_ILS:592674
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Author Prater, Mitch J., author.<br/>Preferred Shelf Number T385<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003377320">https://www.taylorfrancis.com/books/9781003377320</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Introduction to visual effects : a computational approach
ent://SD_ILS/0/SD_ILS:592465
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Author Velho, Luiz, author. Madeira, Bruno (Computer engineer), author.<br/>Preferred Shelf Number TA1634<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003206026">https://www.taylorfrancis.com/books/9781003206026</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Introduction to 3D modeling and animation
ent://SD_ILS/0/SD_ILS:551621
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Author Chandramouli, Magesh, author.<br/>Preferred Shelf Number TR897.7 .C44 2022 EB<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429186349">https://www.taylorfrancis.com/books/9780429186349</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Designing Immersive Video Games Using 3DUI Technologies Improving the Gamer's User Experience
ent://SD_ILS/0/SD_ILS:399471
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Author Kulshreshth, Arun K. author. LaViola Jr., Joseph J. author. SpringerLink (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="https://doi.org/10.1007/978-3-319-77953-9">https://doi.org/10.1007/978-3-319-77953-9</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
The image-interface : graphical supports for visual information
ent://SD_ILS/0/SD_ILS:594070
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Author Reyes-Garcia, Everardo, author.<br/>Preferred Shelf Number QA76.9 .U83<br/>Electronic Access <a href="https://onlinelibrary.wiley.com/doi/book/10.1002/9781119474166">https://onlinelibrary.wiley.com/doi/book/10.1002/9781119474166</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
3D game textures : create professional game art using photoshop
ent://SD_ILS/0/SD_ILS:539525
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Author Ahearn, Luke., author.<br/>Preferred Shelf Number QA76.76 .C672 A34 2014<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781315733449">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>
Game Design Workshop
ent://SD_ILS/0/SD_ILS:540167
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Author Fullerton, Tracy, author. Safari, an O'Reilly Media Company.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429188015">https://www.taylorfrancis.com/books/9780429188015</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
2D graphics programming for games
ent://SD_ILS/0/SD_ILS:540146
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Author Pile, John, Jr., author.<br/>Preferred Shelf Number QA76.76 .C672 P49 2013<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781466501904">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>
3ds max modeling for games. Volume II insider's guide to stylized modeling
ent://SD_ILS/0/SD_ILS:264265
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Author Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780240816074">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
3D game textures create professioal game art using Photoshop
ent://SD_ILS/0/SD_ILS:145978
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Author Ahearn, Luke.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240820774">http://www.sciencedirect.com/science/book/9780240820774</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
3D math primer for graphics and game development
ent://SD_ILS/0/SD_ILS:541206
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Author Dunn, Fletcher., author. Parberry, Ian.<br/>Preferred Shelf Number T385 .D875 2011<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781439869819">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>
3D math primer for graphics and game development
ent://SD_ILS/0/SD_ILS:249115
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Author Dunn, Fletcher. Parberry, Ian.<br/>Preferred Shelf Number T385 D875 2011<br/>Format: Books<br/>Availability Beytepe Library~1<br/>
Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelines
ent://SD_ILS/0/SD_ILS:342510
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Author McDermott, Wes.<br/>Preferred Shelf Number ONLINE(342510.1)<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
GPU Pro[superscript 2] : advanced rendering techniques
ent://SD_ILS/0/SD_ILS:546786
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Author Engel, Wolfgang F.<br/>Preferred Shelf Number T385 .G6885 2011<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781439865606">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>
Game physics
ent://SD_ILS/0/SD_ILS:145867
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Author Eberly, David H.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749031">http://www.sciencedirect.com/science/book/9780123749031</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
How to cheat in Motion
ent://SD_ILS/0/SD_ILS:342429
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Author Sheffield, Patrick.<br/>Preferred Shelf Number ONLINE(342429.1)<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780080928241">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
3D game textures create professional game art using Photoshop
ent://SD_ILS/0/SD_ILS:146096
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Author Ahearn, Luke.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811482">http://www.sciencedirect.com/science/book/9780240811482</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Networked graphics building networked games and virtual environments
ent://SD_ILS/0/SD_ILS:146404
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Author Steed, Anthony. Oliveira, Manuel.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123744234">http://www.sciencedirect.com/science/book/9780123744234</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Game design workshop : a playcentric approach to creating innovative games
ent://SD_ILS/0/SD_ILS:271038
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Author Fullerton, Tracy. Swain, Christopher. Hoffman, Steven.<br/>Preferred Shelf Number QA76.76.C672 F84 2008<br/>Format: Books<br/>Availability Beytepe Library~1<br/>
Game design workshop a playcentric approach to creating innovative games
ent://SD_ILS/0/SD_ILS:145825
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Author Fullerton, Tracy. Swain, Christopher, 1966- Hoffman, Steven, 1965-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809748">http://www.sciencedirect.com/science/book/9780240809748</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
3D game environments create professional 3D game worlds
ent://SD_ILS/0/SD_ILS:146072
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Author Ahearn, Luke.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808956">http://www.sciencedirect.com/science/book/9780240808956</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
LabView advanced programming techniques
ent://SD_ILS/0/SD_ILS:542505
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Author Bitter, Rick., author. Mohiuddin, Taqi. Nawrocki, Matt.<br/>Preferred Shelf Number QA76.6 .B5735 2007<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781420004915">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>
Programming with Quartz 2D and PDF graphics in Mac Os X
ent://SD_ILS/0/SD_ILS:253778
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Author Gelphman, David. Laden, Bunny.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123694737">http://www.sciencedirect.com/science/book/9780123694737</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
COLLADA : sailing the gulf of 3D digital content creation
ent://SD_ILS/0/SD_ILS:546606
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Author Arnaud, Remi., author. Barnes, Mark C., 1963-<br/>Preferred Shelf Number QA76.76 .C672 A82 2006<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781439865798">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>
Graphics Tools---The jgt Editors' Choice
ent://SD_ILS/0/SD_ILS:546434
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Author Barzel, Ronen, editor. Taylor and Francis.<br/>Preferred Shelf Number T385<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9780429295287">Click here to view.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Texturing & modeling a procedural approach
ent://SD_ILS/0/SD_ILS:253915
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Author Ebert, David S., 1964-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558608481">http://www.sciencedirect.com/science/book/9781558608481</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
3D games
ent://SD_ILS/0/SD_ILS:93264
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Author Watt, Alan H., 1942- Policarpo, Fabio,ort.yaz.<br/>Preferred Shelf Number QA 76.76.C672 W388 2003 V.2<br/>Format: Books<br/>Availability Beytepe Library~2<br/>
The PC graphics handbook
ent://SD_ILS/0/SD_ILS:546294
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Author Sanchez, Julio, 1938, author. Canton, Maria P.<br/>Preferred Shelf Number T385 .S2492 2003<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9780203010532">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>
LabVIEW advanced programming techniques
ent://SD_ILS/0/SD_ILS:541928
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Author Bitter, Rick., author. Mohiuddin, Taqi. Nawrocki, Matt.<br/>Preferred Shelf Number QA76.6 .B5735 2001<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781420039351">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>
LabVIEW : programming, data acquisition and analysis
ent://SD_ILS/0/SD_ILS:91015
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Author Beyon, Jeffrey Y.<br/>Preferred Shelf Number QA 76.6 B486 2001<br/>Format: Books<br/>Availability Beytepe Library~2<br/>
3D games : real-time rendering and software technology
ent://SD_ILS/0/SD_ILS:76510
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Author Watt, Alan H., 1942- Policarpo, Fabio, ort. yaz.<br/>Preferred Shelf Number QA 76.76.C672 W39 2001 V.1<br/>Format: Books<br/>Availability Beytepe Library~2<br/>
Algorithm animation
ent://SD_ILS/0/SD_ILS:220148
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Author Brown, Marc H.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267231">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267231</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Molecular graphics on the IBM PC microcomputer
ent://SD_ILS/0/SD_ILS:252483
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Author Henkel, James G., 1945- Clarke, Frank H.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123408204">http://www.sciencedirect.com/science/book/9780123408204</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>