Search Results for Computer programming. - Narrowed by: Computer graphics. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dComputer$002bprogramming.$0026qf$003dSUBJECT$002509Subject$002509Computer$002bgraphics.$002509Computer$002bgraphics.$0026ps$003d300$0026isd$003dtrue? 2024-11-16T01:33:53Z Mathematical and Computer Programming Techniques for Computer Graphics ent://SD_ILS/0/SD_ILS:175364 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Comninos, Peter. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-1-84628-292-8">http://dx.doi.org/10.1007/978-1-84628-292-8</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game engine gems ent://SD_ILS/0/SD_ILS:287118 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Lengyel, Eric.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439869772">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Designing Immersive Video Games Using 3DUI Technologies Improving the Gamer's User Experience ent://SD_ILS/0/SD_ILS:399471 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Kulshreshth, Arun K. author.&#160;LaViola Jr., Joseph J. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-77953-9">https://doi.org/10.1007/978-3-319-77953-9</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 2D graphics programming for games ent://SD_ILS/0/SD_ILS:285380 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Pile, John, Jr.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781466501904">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D game textures create professioal game art using Photoshop ent://SD_ILS/0/SD_ILS:145978 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Ahearn, Luke.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240820774">http://www.sciencedirect.com/science/book/9780240820774</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds max modeling for games. Volume II insider's guide to stylized modeling ent://SD_ILS/0/SD_ILS:264265 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240816074">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> GPU Pro[superscript 2] advanced rendering techniques ent://SD_ILS/0/SD_ILS:289046 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Engel, Wolfgang F.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439865606">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:249115 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Dunn, Fletcher.&#160;Parberry, Ian.<br/>Preferred Shelf Number&#160;T385 D875 2011<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelines ent://SD_ILS/0/SD_ILS:342510 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;McDermott, Wes.<br/>Preferred Shelf Number&#160;ONLINE(342510.1)<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:288968 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Dunn, Fletcher.&#160;Parberry, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439869819">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game physics ent://SD_ILS/0/SD_ILS:145867 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Eberly, David H.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749031">http://www.sciencedirect.com/science/book/9780123749031</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> How to cheat in Motion ent://SD_ILS/0/SD_ILS:342429 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Sheffield, Patrick.<br/>Preferred Shelf Number&#160;ONLINE(342429.1)<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780080928241">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D game textures create professional game art using Photoshop ent://SD_ILS/0/SD_ILS:146096 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Ahearn, Luke.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811482">http://www.sciencedirect.com/science/book/9780240811482</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Networked graphics building networked games and virtual environments ent://SD_ILS/0/SD_ILS:146404 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Steed, Anthony.&#160;Oliveira, Manuel.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123744234">http://www.sciencedirect.com/science/book/9780123744234</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D game environments create professional 3D game worlds ent://SD_ILS/0/SD_ILS:146072 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Ahearn, Luke.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808956">http://www.sciencedirect.com/science/book/9780240808956</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game design workshop a playcentric approach to creating innovative games ent://SD_ILS/0/SD_ILS:145825 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Fullerton, Tracy.&#160;Swain, Christopher, 1966-&#160;Hoffman, Steven, 1965-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809748">http://www.sciencedirect.com/science/book/9780240809748</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game design workshop : a playcentric approach to creating innovative games ent://SD_ILS/0/SD_ILS:271038 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Fullerton, Tracy.&#160;Swain, Christopher.&#160;Hoffman, Steven.<br/>Preferred Shelf Number&#160;QA76.76.C672 F84 2008<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> LabView advanced programming techniques ent://SD_ILS/0/SD_ILS:290284 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Bitter, Rick.&#160;Mohiuddin, Taqi.&#160;Nawrocki, Matt.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781420004915">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Programming with Quartz 2D and PDF graphics in Mac Os X ent://SD_ILS/0/SD_ILS:253778 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Gelphman, David.&#160;Laden, Bunny.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123694737">http://www.sciencedirect.com/science/book/9780123694737</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> COLLADA sailing the gulf of 3D digital content creation ent://SD_ILS/0/SD_ILS:288955 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Arnaud, Rm&#780;i.&#160;Barnes, Mark C., 1963-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439865798">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Texturing &amp; modeling a procedural approach ent://SD_ILS/0/SD_ILS:253915 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Ebert, David S., 1964-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558608481">http://www.sciencedirect.com/science/book/9781558608481</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The PC graphics handbook ent://SD_ILS/0/SD_ILS:285437 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Sanchez, Julio, 1938-&#160;Canton, Maria P.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9780203010532">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D games ent://SD_ILS/0/SD_ILS:93264 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Watt, Alan H., 1942-&#160;Policarpo, Fabio,ort.yaz.<br/>Preferred Shelf Number&#160;QA 76.76.C672 W388 2003 V.2<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~2<br/> LabVIEW advanced programming techniques ent://SD_ILS/0/SD_ILS:284929 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Bitter, Rick.&#160;Mohiuddin, Taqi.&#160;Nawrocki, Matt.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781420039351">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D games : real-time rendering and software technology ent://SD_ILS/0/SD_ILS:76510 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Watt, Alan H., 1942-&#160;Policarpo, Fabio, ort. yaz.<br/>Preferred Shelf Number&#160;QA 76.76.C672 W39 2001 V.1<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~2<br/> LabVIEW : programming, data acquisition and analysis ent://SD_ILS/0/SD_ILS:91015 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Beyon, Jeffrey Y.<br/>Preferred Shelf Number&#160;QA 76.6 B486 2001<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~2<br/> Algorithm animation ent://SD_ILS/0/SD_ILS:220148 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Brown, Marc H.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267231">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267231</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Molecular graphics on the IBM PC microcomputer ent://SD_ILS/0/SD_ILS:252483 2024-11-16T01:33:53Z 2024-11-16T01:33:53Z Author&#160;Henkel, James G., 1945-&#160;Clarke, Frank H.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123408204">http://www.sciencedirect.com/science/book/9780123408204</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/>