Search Results for Computers (Software) - Narrowed by: Gamification.
SirsiDynix Enterprise
https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dComputers$002b$002528Software$002529$0026qf$003dSUBJECT$002509Subject$002509Gamification.$002509Gamification.$0026ps$003d300?
2026-02-22T11:03:31Z
Adopting Artificial Intelligence tools in higher education : teaching and learning
ent://SD_ILS/0/SD_ILS:556179
2026-02-22T11:03:31Z
2026-02-22T11:03:31Z
Author Murugan, Thangavel, 1989- editor. Periasamy, Karthikeyan, author. Abirami, A.M., author.<br/>Preferred Shelf Number LB1028.43<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003469315">https://www.taylorfrancis.com/books/9781003469315</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Gamification for resilience : resilient informed decision-making
ent://SD_ILS/0/SD_ILS:598293
2026-02-22T11:03:31Z
2026-02-22T11:03:31Z
Author Gheorghe, Adrian V., author. Katina, Polinpapilinho F., author.<br/>Preferred Shelf Number HT166 .G487 2023<br/>Electronic Access <a href="https://onlinelibrary.wiley.com/doi/book/10.1002/9781394157778">https://onlinelibrary.wiley.com/doi/book/10.1002/9781394157778</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>