Search Results for Games. - Narrowed by: Computer animation. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dGames.$0026qf$003dSUBJECT$002509Subject$002509Computer$002banimation.$002509Computer$002banimation.$0026ic$003dtrue$0026ps$003d300? 2024-11-04T16:45:48Z Artificial intelligence for games ent://SD_ILS/0/SD_ILS:145402 2024-11-04T16:45:48Z 2024-11-04T16:45:48Z Author&#160;Millington, Ian.&#160;Funge, John David, 1968-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123747310">http://www.sciencedirect.com/science/book/9780123747310</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The uncanny valley in games and animation ent://SD_ILS/0/SD_ILS:357045 2024-11-04T16:45:48Z 2024-11-04T16:45:48Z Author&#160;Tinwell, Angela, author.<br/>Preferred Shelf Number&#160;ONLINE(357045.1)<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781466586956">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Alive character design : for games, animation and film ent://SD_ILS/0/SD_ILS:267563 2024-11-04T16:45:48Z 2024-11-04T16:45:48Z Author&#160;Su, Haitao.&#160;Zhao, Vincent.<br/>Preferred Shelf Number&#160;NC825.C43 S8 2012<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~2<br/> 3ds max modeling for games. Volume II, Insider's guide to stylized modeling ent://SD_ILS/0/SD_ILS:145972 2024-11-04T16:45:48Z 2024-11-04T16:45:48Z Author&#160;Gahan, Andrew.&#160;ScienceDirect (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240816067">An electronic book accessible through the World Wide Web; click for information</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling. Volume 1 ent://SD_ILS/0/SD_ILS:145996 2024-11-04T16:45:48Z 2024-11-04T16:45:48Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240815824">http://www.sciencedirect.com/science/book/9780240815824</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D automotive modeling an insider's guide to 3D car modeling and design for games and film ent://SD_ILS/0/SD_ILS:146102 2024-11-04T16:45:48Z 2024-11-04T16:45:48Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814285">http://www.sciencedirect.com/science/book/9780240814285</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Autodesk 3ds Max 2010 : foundation for games ent://SD_ILS/0/SD_ILS:342463 2024-11-04T16:45:48Z 2024-11-04T16:45:48Z Author&#160;Ott, Donald.&#160;Wanlass, Tyler.&#160;Livingston, Andy.&#160;Autodesk, Inc.<br/>Preferred Shelf Number&#160;ONLINE(342463.1)<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780080957067">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling ent://SD_ILS/0/SD_ILS:146032 2024-11-04T16:45:48Z 2024-11-04T16:45:48Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810614">http://www.sciencedirect.com/science/book/9780240810614</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Autodesk 3ds Max 2010 foundation for games ent://SD_ILS/0/SD_ILS:145194 2024-11-04T16:45:48Z 2024-11-04T16:45:48Z Author&#160;Ott, Donald.&#160;Wanlass, Tyler.&#160;Livingston, Andy.&#160;Autodesk, Inc.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811949">http://www.sciencedirect.com/science/book/9780240811949</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Maya for games modeling and texturing techniques with Maya and Mudbox ent://SD_ILS/0/SD_ILS:147084 2024-11-04T16:45:48Z 2024-11-04T16:45:48Z Author&#160;Ingrassia, Michael.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810645">http://www.sciencedirect.com/science/book/9780240810645</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Real-world Flash game development how to follow best practices and keep your sanity. ent://SD_ILS/0/SD_ILS:149025 2024-11-04T16:45:48Z 2024-11-04T16:45:48Z Author&#160;Griffith, Christopher.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817682">http://www.sciencedirect.com/science/book/9780240817682</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Real-world Flash game development how to follow best practices and keep your sanity ent://SD_ILS/0/SD_ILS:149053 2024-11-04T16:45:48Z 2024-11-04T16:45:48Z Author&#160;Griffith, Christopher, 1979-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811789">http://www.sciencedirect.com/science/book/9780240811789</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game art complete all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques ent://SD_ILS/0/SD_ILS:145697 2024-11-04T16:45:48Z 2024-11-04T16:45:48Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811475">http://www.sciencedirect.com/science/book/9780240811475</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game character modeling and animation with 3ds Max ent://SD_ILS/0/SD_ILS:145818 2024-11-04T16:45:48Z 2024-11-04T16:45:48Z Author&#160;Clinton, Yancey.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809786">http://www.sciencedirect.com/science/book/9780240809786</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Creating the art of the game ent://SD_ILS/0/SD_ILS:317718 2024-11-04T16:45:48Z 2024-11-04T16:45:48Z Author&#160;Omernick, Matthew.<br/>Preferred Shelf Number&#160;T385 O44 2004<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/>