Search Results for Games. - Narrowed by: Computer animation.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dGames.$0026qf$003dSUBJECT$002509Subject$002509Computer$002banimation.$002509Computer$002banimation.$0026ic$003dtrue$0026ps$003d300?2024-11-04T16:45:48ZArtificial intelligence for gamesent://SD_ILS/0/SD_ILS:1454022024-11-04T16:45:48Z2024-11-04T16:45:48ZAuthor Millington, Ian. Funge, John David, 1968-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123747310">http://www.sciencedirect.com/science/book/9780123747310</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>The uncanny valley in games and animationent://SD_ILS/0/SD_ILS:3570452024-11-04T16:45:48Z2024-11-04T16:45:48ZAuthor Tinwell, Angela, author.<br/>Preferred Shelf Number ONLINE(357045.1)<br/>Electronic Access <a href="http://marc.crcnetbase.com/isbn/9781466586956">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Alive character design : for games, animation and filment://SD_ILS/0/SD_ILS:2675632024-11-04T16:45:48Z2024-11-04T16:45:48ZAuthor Su, Haitao. Zhao, Vincent.<br/>Preferred Shelf Number NC825.C43 S8 2012<br/>Format: Books<br/>Availability Beytepe Library~2<br/>3ds max modeling for games. Volume II, Insider's guide to stylized modelingent://SD_ILS/0/SD_ILS:1459722024-11-04T16:45:48Z2024-11-04T16:45:48ZAuthor Gahan, Andrew. ScienceDirect (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240816067">An electronic book accessible through the World Wide Web; click for information</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling. Volume 1ent://SD_ILS/0/SD_ILS:1459962024-11-04T16:45:48Z2024-11-04T16:45:48ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240815824">http://www.sciencedirect.com/science/book/9780240815824</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D automotive modeling an insider's guide to 3D car modeling and design for games and filment://SD_ILS/0/SD_ILS:1461022024-11-04T16:45:48Z2024-11-04T16:45:48ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814285">http://www.sciencedirect.com/science/book/9780240814285</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Autodesk 3ds Max 2010 : foundation for gamesent://SD_ILS/0/SD_ILS:3424632024-11-04T16:45:48Z2024-11-04T16:45:48ZAuthor Ott, Donald. Wanlass, Tyler. Livingston, Andy. Autodesk, Inc.<br/>Preferred Shelf Number ONLINE(342463.1)<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780080957067">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3ds Max modeling for games insider's guide to game character, vehicle, and environment modelingent://SD_ILS/0/SD_ILS:1460322024-11-04T16:45:48Z2024-11-04T16:45:48ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810614">http://www.sciencedirect.com/science/book/9780240810614</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Autodesk 3ds Max 2010 foundation for gamesent://SD_ILS/0/SD_ILS:1451942024-11-04T16:45:48Z2024-11-04T16:45:48ZAuthor Ott, Donald. Wanlass, Tyler. Livingston, Andy. Autodesk, Inc.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811949">http://www.sciencedirect.com/science/book/9780240811949</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Maya for games modeling and texturing techniques with Maya and Mudboxent://SD_ILS/0/SD_ILS:1470842024-11-04T16:45:48Z2024-11-04T16:45:48ZAuthor Ingrassia, Michael.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810645">http://www.sciencedirect.com/science/book/9780240810645</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Real-world Flash game development how to follow best practices and keep your sanity.ent://SD_ILS/0/SD_ILS:1490252024-11-04T16:45:48Z2024-11-04T16:45:48ZAuthor Griffith, Christopher.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817682">http://www.sciencedirect.com/science/book/9780240817682</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Real-world Flash game development how to follow best practices and keep your sanityent://SD_ILS/0/SD_ILS:1490532024-11-04T16:45:48Z2024-11-04T16:45:48ZAuthor Griffith, Christopher, 1979-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811789">http://www.sciencedirect.com/science/book/9780240811789</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Game art complete all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniquesent://SD_ILS/0/SD_ILS:1456972024-11-04T16:45:48Z2024-11-04T16:45:48ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811475">http://www.sciencedirect.com/science/book/9780240811475</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Game character modeling and animation with 3ds Maxent://SD_ILS/0/SD_ILS:1458182024-11-04T16:45:48Z2024-11-04T16:45:48ZAuthor Clinton, Yancey.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809786">http://www.sciencedirect.com/science/book/9780240809786</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Creating the art of the gameent://SD_ILS/0/SD_ILS:3177182024-11-04T16:45:48Z2024-11-04T16:45:48ZAuthor Omernick, Matthew.<br/>Preferred Shelf Number T385 O44 2004<br/>Format: Books<br/>Availability Beytepe Library~1<br/>