Search Results for Games. - Narrowed by: Computer animation.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dGames.$0026qf$003dSUBJECT$002509Subject$002509Computer$002banimation.$002509Computer$002banimation.$0026te$003dILS$0026ps$003d300$0026isd$003dtrue?dt=list2026-01-13T23:16:10ZAI FOR GAMESent://SD_ILS/0/SD_ILS:5528572026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Millington, Ian.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003124047">https://www.taylorfrancis.com/books/9781003124047</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Artificial intelligence for gamesent://SD_ILS/0/SD_ILS:1454022026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Millington, Ian. Funge, John David, 1968-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123747310">http://www.sciencedirect.com/science/book/9780123747310</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Technical animation in video gamesent://SD_ILS/0/SD_ILS:5829082026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Lake, Matthew (Animator), author.<br/>Preferred Shelf Number TR897.7<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003263258">https://www.taylorfrancis.com/books/9781003263258</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>The uncanny valley in games and animationent://SD_ILS/0/SD_ILS:5447472026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Tinwell, Angela, author.<br/>Preferred Shelf Number TR897.7 .T597 2015<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781466586956">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>Alive character design : for games, animation and filment://SD_ILS/0/SD_ILS:2675632026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Su, Haitao. Zhao, Vincent.<br/>Preferred Shelf Number NC825.C43 S8 2012<br/>Format: Books<br/>Availability Beytepe Library~2<br/>3ds max modeling for games. Volume II, Insider's guide to stylized modelingent://SD_ILS/0/SD_ILS:1459722026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Gahan, Andrew. ScienceDirect (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240816067">An electronic book accessible through the World Wide Web; click for information</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling. Volume 1ent://SD_ILS/0/SD_ILS:1459962026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240815824">http://www.sciencedirect.com/science/book/9780240815824</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D automotive modeling an insider's guide to 3D car modeling and design for games and filment://SD_ILS/0/SD_ILS:1461022026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814285">http://www.sciencedirect.com/science/book/9780240814285</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Autodesk 3ds Max 2010 foundation for gamesent://SD_ILS/0/SD_ILS:1451942026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Ott, Donald. Wanlass, Tyler. Livingston, Andy. Autodesk, Inc.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811949">http://www.sciencedirect.com/science/book/9780240811949</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3ds Max modeling for games insider's guide to game character, vehicle, and environment modelingent://SD_ILS/0/SD_ILS:1460322026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810614">http://www.sciencedirect.com/science/book/9780240810614</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Maya for games modeling and texturing techniques with Maya and Mudboxent://SD_ILS/0/SD_ILS:1470842026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Ingrassia, Michael.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810645">http://www.sciencedirect.com/science/book/9780240810645</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Autodesk 3ds Max 2010 : foundation for gamesent://SD_ILS/0/SD_ILS:3424632026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Ott, Donald. Wanlass, Tyler. Livingston, Andy. Autodesk, Inc.<br/>Preferred Shelf Number ONLINE(342463.1)<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780080957067">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Designing virtual worlds. Volume Ient://SD_ILS/0/SD_ILS:5543742026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Bartle, Richard A., author.<br/>Preferred Shelf Number TR897.7<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003689638">https://www.taylorfrancis.com/books/9781003689638</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>STORY STRUCTURE AND DEVELOPMENT a guide for animators, vfx artists, game designers, and xr... creators.ent://SD_ILS/0/SD_ILS:5697592026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Caldwell, Craig.<br/>Preferred Shelf Number GV1469.34 .A97<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003488835">https://www.taylorfrancis.com/books/9781003488835</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Directing game animation : building a vision and a team with intentent://SD_ILS/0/SD_ILS:5637442026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Jungbluth, Mike, author.<br/>Preferred Shelf Number TR897.7<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003356196">https://www.taylorfrancis.com/books/9781003356196</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Introduction to Game Physics with Box2Dent://SD_ILS/0/SD_ILS:5435242026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Parberry, Ian, author. Taylor and Francis.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781315380636">Click here to view.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Multithreading for visual effectsent://SD_ILS/0/SD_ILS:5451222026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Watt, Martin, author. Coumans, Erwin, author. ElKoura, George, author. Henderson, Ronald, author. Kraemer, Manuel, author.<br/>Preferred Shelf Number TR897.7<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781482243574">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>Real-world Flash game development how to follow best practices and keep your sanity.ent://SD_ILS/0/SD_ILS:1490252026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Griffith, Christopher.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817682">http://www.sciencedirect.com/science/book/9780240817682</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Real-world Flash game development how to follow best practices and keep your sanityent://SD_ILS/0/SD_ILS:1490532026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Griffith, Christopher, 1979-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811789">http://www.sciencedirect.com/science/book/9780240811789</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Game art complete all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniquesent://SD_ILS/0/SD_ILS:1456972026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Gahan, Andrew.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811475">http://www.sciencedirect.com/science/book/9780240811475</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Game character modeling and animation with 3ds Maxent://SD_ILS/0/SD_ILS:1458182026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Clinton, Yancey.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809786">http://www.sciencedirect.com/science/book/9780240809786</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Creating the art of the gameent://SD_ILS/0/SD_ILS:3177182026-01-13T23:16:10Z2026-01-13T23:16:10ZAuthor Omernick, Matthew.<br/>Preferred Shelf Number T385 O44 2004<br/>Format: Books<br/>Availability Beytepe Library~1<br/>